Files
FlaxEngine/Source/Editor/Tools/Terrain/Sculpt/SculptMode.cs
2023-01-10 15:29:37 +01:00

48 lines
1.8 KiB
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.Tools.Terrain.Sculpt
{
/// <summary>
/// Sculpt tool mode. Edits terrain heightmap by moving area affected by brush up or down.
/// </summary>
/// <seealso cref="FlaxEditor.Tools.Terrain.Sculpt.Mode" />
[HideInEditor]
public sealed class SculptMode : Mode
{
/// <inheritdoc />
public override bool SupportsNegativeApply => true;
/// <inheritdoc />
public override unsafe void Apply(ref ApplyParams p)
{
var strength = p.Strength * 1000.0f;
var brushPosition = p.Gizmo.CursorPosition;
// Apply brush modification
Profiler.BeginEvent("Apply Brush");
for (int z = 0; z < p.ModifiedSize.Y; z++)
{
var zz = z + p.ModifiedOffset.Y;
for (int x = 0; x < p.ModifiedSize.X; x++)
{
var xx = x + p.ModifiedOffset.X;
var sourceHeight = p.SourceHeightMap[zz * p.HeightmapSize + xx];
var samplePositionLocal = p.PatchPositionLocal + new Vector3(xx * FlaxEngine.Terrain.UnitsPerVertex, sourceHeight, zz * FlaxEngine.Terrain.UnitsPerVertex);
Vector3.Transform(ref samplePositionLocal, ref p.TerrainWorld, out Vector3 samplePositionWorld);
var paintAmount = p.Brush.Sample(ref brushPosition, ref samplePositionWorld);
p.TempBuffer[z * p.ModifiedSize.X + x] = sourceHeight + paintAmount * strength;
}
}
Profiler.EndEvent();
// Update terrain patch
TerrainTools.ModifyHeightMap(p.Terrain, ref p.PatchCoord, p.TempBuffer, ref p.ModifiedOffset, ref p.ModifiedSize);
}
}
}