445 lines
16 KiB
C#
445 lines
16 KiB
C#
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
|
|
|
using System;
|
|
using FlaxEditor.GUI.ContextMenu;
|
|
using FlaxEngine;
|
|
using Object = FlaxEngine.Object;
|
|
|
|
namespace FlaxEditor.Viewport.Previews
|
|
{
|
|
/// <summary>
|
|
/// Animated model asset preview editor viewport.
|
|
/// </summary>
|
|
/// <seealso cref="AssetPreview" />
|
|
public class AnimatedModelPreview : AssetPreview
|
|
{
|
|
private AnimatedModel _previewModel;
|
|
private ContextMenuButton _showNodesButton, _showBoundsButton, _showFloorButton, _showNodesNamesButton;
|
|
private bool _showNodes, _showBounds, _showFloor, _showNodesNames;
|
|
private StaticModel _floorModel;
|
|
private bool _playAnimation, _playAnimationOnce;
|
|
private float _playSpeed = 1.0f;
|
|
|
|
/// <summary>
|
|
/// Snaps the preview actor to the world origin.
|
|
/// </summary>
|
|
protected bool _snapToOrigin = true;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the skinned model asset to preview.
|
|
/// </summary>
|
|
public SkinnedModel SkinnedModel
|
|
{
|
|
get => _previewModel.SkinnedModel;
|
|
set => _previewModel.SkinnedModel = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the skinned model actor used to preview selected asset.
|
|
/// </summary>
|
|
public AnimatedModel PreviewActor => _previewModel;
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether play the animation in editor.
|
|
/// </summary>
|
|
public bool PlayAnimation
|
|
{
|
|
get => _playAnimation;
|
|
set
|
|
{
|
|
if (_playAnimation == value)
|
|
return;
|
|
if (!value)
|
|
_playSpeed = _previewModel.UpdateSpeed;
|
|
_playAnimation = value;
|
|
_previewModel.UpdateSpeed = value ? _playSpeed : 0.0f;
|
|
PlayAnimationChanged?.Invoke();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Occurs when animation playback state gets changed.
|
|
/// </summary>
|
|
public event Action PlayAnimationChanged;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the animation playback speed.
|
|
/// </summary>
|
|
public float PlaySpeed
|
|
{
|
|
get => _playAnimation ? _previewModel.UpdateSpeed : _playSpeed;
|
|
set
|
|
{
|
|
if (_playAnimation)
|
|
_previewModel.UpdateSpeed = value;
|
|
else
|
|
_playSpeed = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether show animated model skeleton nodes debug view.
|
|
/// </summary>
|
|
public bool ShowNodes
|
|
{
|
|
get => _showNodes;
|
|
set
|
|
{
|
|
if (_showNodes == value)
|
|
return;
|
|
_showNodes = value;
|
|
if (value)
|
|
ShowDebugDraw = true;
|
|
if (_showNodesButton != null)
|
|
_showNodesButton.Checked = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether show animated model skeleton nodes names debug view.
|
|
/// </summary>
|
|
public bool ShowNodesNames
|
|
{
|
|
get => _showNodesNames;
|
|
set
|
|
{
|
|
if (_showNodesNames == value)
|
|
return;
|
|
_showNodesNames = value;
|
|
if (value)
|
|
ShowDebugDraw = true;
|
|
if (_showNodesNamesButton != null)
|
|
_showNodesNamesButton.Checked = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether show animated model bounding box debug view.
|
|
/// </summary>
|
|
public bool ShowBounds
|
|
{
|
|
get => _showBounds;
|
|
set
|
|
{
|
|
if (_showBounds == value)
|
|
return;
|
|
_showBounds = value;
|
|
if (value)
|
|
ShowDebugDraw = true;
|
|
if (_showBoundsButton != null)
|
|
_showBoundsButton.Checked = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether show floor model.
|
|
/// </summary>
|
|
public bool ShowFloor
|
|
{
|
|
get => _showFloor;
|
|
set
|
|
{
|
|
if (_showFloor == value)
|
|
return;
|
|
_showFloor = value;
|
|
if (value && !_floorModel)
|
|
{
|
|
_floorModel = new StaticModel
|
|
{
|
|
Position = new Vector3(0, -25, 0),
|
|
Scale = new Float3(5, 0.5f, 5),
|
|
Model = FlaxEngine.Content.LoadAsync<Model>(StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Primitives/Cube.flax")),
|
|
};
|
|
}
|
|
if (value)
|
|
Task.AddCustomActor(_floorModel);
|
|
else
|
|
Task.RemoveCustomActor(_floorModel);
|
|
if (_showFloorButton != null)
|
|
_showFloorButton.Checked = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether scale the model to the normalized bounds.
|
|
/// </summary>
|
|
public bool ScaleToFit { get; set; } = true;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the custom mask for the skeleton nodes. Nodes missing from this list will be skipped during rendering. Works only if <see cref="ShowNodes"/> is set to true and the array matches the attached <see cref="SkinnedModel"/> nodes hierarchy.
|
|
/// </summary>
|
|
public bool[] NodesMask { get; set; }
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="AnimatedModelPreview"/> class.
|
|
/// </summary>
|
|
/// <param name="useWidgets">if set to <c>true</c> use widgets.</param>
|
|
public AnimatedModelPreview(bool useWidgets)
|
|
: base(useWidgets)
|
|
{
|
|
Task.Begin += OnBegin;
|
|
ScriptsBuilder.ScriptsReloadBegin += OnScriptsReloadBegin;
|
|
|
|
// Setup preview scene
|
|
_previewModel = new AnimatedModel
|
|
{
|
|
UseTimeScale = false,
|
|
UpdateWhenOffscreen = true,
|
|
BoundsScale = 100.0f,
|
|
UpdateMode = AnimatedModel.AnimationUpdateMode.Manual,
|
|
};
|
|
Task.AddCustomActor(_previewModel);
|
|
|
|
if (useWidgets)
|
|
{
|
|
// Show Bounds
|
|
_showBoundsButton = ViewWidgetShowMenu.AddButton("Bounds", () => ShowBounds = !ShowBounds);
|
|
_showBoundsButton.CloseMenuOnClick = false;
|
|
|
|
// Show Skeleton
|
|
_showNodesButton = ViewWidgetShowMenu.AddButton("Skeleton", () => ShowNodes = !ShowNodes);
|
|
_showNodesButton.CloseMenuOnClick = false;
|
|
|
|
// Show Skeleton Names
|
|
_showNodesNamesButton = ViewWidgetShowMenu.AddButton("Skeleton Names", () => ShowNodesNames = !ShowNodesNames);
|
|
_showNodesNamesButton.CloseMenuOnClick = false;
|
|
|
|
// Show Floor
|
|
_showFloorButton = ViewWidgetShowMenu.AddButton("Floor", button => ShowFloor = !ShowFloor);
|
|
_showFloorButton.IndexInParent = 1;
|
|
_showFloorButton.CloseMenuOnClick = false;
|
|
}
|
|
|
|
// Enable shadows
|
|
PreviewLight.ShadowsMode = ShadowsCastingMode.All;
|
|
PreviewLight.CascadeCount = 3;
|
|
PreviewLight.ShadowsDistance = 2000.0f;
|
|
Task.ViewFlags |= ViewFlags.Shadows;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Starts the animation playback.
|
|
/// </summary>
|
|
public void Play()
|
|
{
|
|
PlayAnimation = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Pauses the animation playback.
|
|
/// </summary>
|
|
public void Pause()
|
|
{
|
|
PlayAnimation = false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stops the animation playback.
|
|
/// </summary>
|
|
public void Stop()
|
|
{
|
|
PlayAnimation = false;
|
|
_previewModel.ResetAnimation();
|
|
_previewModel.UpdateAnimation();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the weight of the blend shape and updates the preview model (if not animated right now).
|
|
/// </summary>
|
|
/// <param name="name">The blend shape name.</param>
|
|
/// <param name="value">The normalized weight of the blend shape (in range -1:1).</param>
|
|
public void SetBlendShapeWeight(string name, float value)
|
|
{
|
|
_previewModel.SetBlendShapeWeight(name, value);
|
|
_playAnimationOnce = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the skinned model bounds. Handles skeleton-only assets.
|
|
/// </summary>
|
|
/// <returns>The local bounds.</returns>
|
|
public BoundingBox GetBounds()
|
|
{
|
|
var box = BoundingBox.Zero;
|
|
var skinnedModel = SkinnedModel;
|
|
if (skinnedModel && skinnedModel.IsLoaded)
|
|
{
|
|
if (skinnedModel.LODs.Length != 0)
|
|
{
|
|
// Use model geometry bounds
|
|
box = skinnedModel.GetBox();
|
|
}
|
|
else
|
|
{
|
|
// Use skeleton bounds
|
|
_previewModel.GetCurrentPose(out var pose);
|
|
if (pose != null && pose.Length != 0)
|
|
{
|
|
var point = pose[0].TranslationVector;
|
|
box = new BoundingBox(point, point);
|
|
for (int i = 1; i < pose.Length; i++)
|
|
{
|
|
point = pose[i].TranslationVector;
|
|
box.Minimum = Vector3.Min(box.Minimum, point);
|
|
box.Maximum = Vector3.Max(box.Maximum, point);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return box;
|
|
}
|
|
|
|
private void OnBegin(RenderTask task, GPUContext context)
|
|
{
|
|
if (!ScaleToFit)
|
|
{
|
|
if (_snapToOrigin)
|
|
{
|
|
_previewModel.Scale = Vector3.One;
|
|
_previewModel.Position = Vector3.Zero;
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Update preview model scale to fit the preview
|
|
var skinnedModel = SkinnedModel;
|
|
if (skinnedModel && skinnedModel.IsLoaded)
|
|
{
|
|
float targetSize = 50.0f;
|
|
BoundingBox box = GetBounds();
|
|
float maxSize = Mathf.Max(0.001f, (float)box.Size.MaxValue);
|
|
float scale = targetSize / maxSize;
|
|
_previewModel.Scale = new Vector3(scale);
|
|
_previewModel.Position = box.Center * (-0.5f * scale) + new Vector3(0, -10, 0);
|
|
}
|
|
}
|
|
|
|
private void OnScriptsReloadBegin()
|
|
{
|
|
// Prevent any crashes due to dangling references to anim events
|
|
_previewModel.ResetAnimation();
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
protected override void OnDebugDraw(GPUContext context, ref RenderContext renderContext)
|
|
{
|
|
base.OnDebugDraw(context, ref renderContext);
|
|
|
|
// Draw skeleton nodes
|
|
if (_showNodes || _showNodesNames)
|
|
{
|
|
_previewModel.GetCurrentPose(out var pose, true);
|
|
var nodes = _previewModel.SkinnedModel?.Nodes;
|
|
if (pose != null && pose.Length != 0 && nodes != null)
|
|
{
|
|
var nodesMask = NodesMask != null && NodesMask.Length == nodes.Length ? NodesMask : null;
|
|
if (_showNodes)
|
|
{
|
|
// Draw bounding box at the node locations
|
|
var localBox = new OrientedBoundingBox(new Vector3(-1.0f), new Vector3(1.0f));
|
|
for (int nodeIndex = 0; nodeIndex < pose.Length; nodeIndex++)
|
|
{
|
|
if (nodesMask != null && !nodesMask[nodeIndex])
|
|
continue;
|
|
var transform = pose[nodeIndex];
|
|
transform.Decompose(out var scale, out Matrix _, out _);
|
|
transform = Matrix.Invert(Matrix.Scaling(scale)) * transform;
|
|
var box = localBox * transform;
|
|
DebugDraw.DrawWireBox(box, Color.Green, 0, false);
|
|
}
|
|
|
|
// Nodes connections
|
|
for (int nodeIndex = 0; nodeIndex < nodes.Length; nodeIndex++)
|
|
{
|
|
int parentIndex = nodes[nodeIndex].ParentIndex;
|
|
if (parentIndex != -1)
|
|
{
|
|
if (nodesMask != null && (!nodesMask[nodeIndex] || !nodesMask[parentIndex]))
|
|
continue;
|
|
var parentPos = pose[parentIndex].TranslationVector;
|
|
var bonePos = pose[nodeIndex].TranslationVector;
|
|
DebugDraw.DrawLine(parentPos, bonePos, Color.Green, 0, false);
|
|
}
|
|
}
|
|
}
|
|
if (_showNodesNames)
|
|
{
|
|
// Nodes names
|
|
for (int nodeIndex = 0; nodeIndex < nodes.Length; nodeIndex++)
|
|
{
|
|
if (nodesMask != null && !nodesMask[nodeIndex])
|
|
continue;
|
|
//var t = new Transform(pose[nodeIndex].TranslationVector, Quaternion.Identity, new Float3(0.1f));
|
|
DebugDraw.DrawText(nodes[nodeIndex].Name, pose[nodeIndex].TranslationVector, Color.White, 20, 0.0f, 0.1f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw bounds
|
|
if (_showBounds)
|
|
{
|
|
DebugDraw.DrawWireBox(_previewModel.Box, Color.Violet.RGBMultiplied(0.8f), 0, false);
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void Update(float deltaTime)
|
|
{
|
|
base.Update(deltaTime);
|
|
|
|
// Manually update animation
|
|
if (PlayAnimation || _playAnimationOnce)
|
|
{
|
|
_playAnimationOnce = false;
|
|
_previewModel.UpdateAnimation();
|
|
}
|
|
else
|
|
{
|
|
// Invalidate playback timer (preserves playback state, clears ticking info in LastUpdateTime)
|
|
_previewModel.IsActive = !_previewModel.IsActive;
|
|
_previewModel.IsActive = !_previewModel.IsActive;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Resets the camera to focus on a object.
|
|
/// </summary>
|
|
public void ResetCamera()
|
|
{
|
|
ViewportCamera.SetArcBallView(_previewModel.Box);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override bool OnKeyDown(KeyboardKeys key)
|
|
{
|
|
switch (key)
|
|
{
|
|
case KeyboardKeys.F:
|
|
ResetCamera();
|
|
return true;
|
|
case KeyboardKeys.Spacebar:
|
|
PlayAnimation = !PlayAnimation;
|
|
return true;
|
|
}
|
|
|
|
return base.OnKeyDown(key);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void OnDestroy()
|
|
{
|
|
ScriptsBuilder.ScriptsReloadBegin -= OnScriptsReloadBegin;
|
|
Object.Destroy(ref _floorModel);
|
|
Object.Destroy(ref _previewModel);
|
|
NodesMask = null;
|
|
_showNodesButton = null;
|
|
_showBoundsButton = null;
|
|
_showFloorButton = null;
|
|
_showNodesNamesButton = null;
|
|
|
|
base.OnDestroy();
|
|
}
|
|
}
|
|
}
|