* add option to force a certain text width to ViewportWidgetButton * force camera settings widget to fit longest possible speed value * changed displayed camera speed using string.Format * changed some lines to always correctly display the camera speed * switched from Mathf.Clamp to Mathf.Saturate for values between 0 and 1
170 lines
5.4 KiB
C#
170 lines
5.4 KiB
C#
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System;
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using FlaxEditor.GUI.ContextMenu;
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using FlaxEngine;
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using FlaxEngine.GUI;
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namespace FlaxEditor.Viewport.Widgets
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{
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/// <summary>
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/// Viewport Widget Button class.
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/// </summary>
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/// <seealso cref="FlaxEngine.GUI.Control" />
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[HideInEditor]
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public class ViewportWidgetButton : Control
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{
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private string _text;
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private ContextMenu _cm;
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private bool _checked;
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private bool _autoCheck;
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private bool _isMosueDown;
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private float _forcedTextWidth;
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/// <summary>
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/// Event fired when user toggles checked state.
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/// </summary>
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public event Action<ViewportWidgetButton> Toggled;
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/// <summary>
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/// Event fired when user click the button.
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/// </summary>
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public event Action<ViewportWidgetButton> Clicked;
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/// <summary>
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/// The icon.
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/// </summary>
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public SpriteHandle Icon;
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/// <summary>
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/// Gets or sets the text.
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/// </summary>
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public string Text
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{
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get => _text;
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set
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{
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_text = value;
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PerformLayout();
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}
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}
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/// <summary>
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/// Gets or sets a value indicating whether this <see cref="ViewportWidgetButton"/> is checked.
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/// </summary>
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public bool Checked
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{
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get => _checked;
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set => _checked = value;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ViewportWidgetButton"/> class.
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/// </summary>
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/// <param name="text">The text.</param>
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/// <param name="icon">The icon.</param>
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/// <param name="contextMenu">The context menu.</param>
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/// <param name="autoCheck">If set to <c>true</c> will be automatic checked on mouse click.</param>
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/// <param name="textWidth">Forces the text to be drawn with the specified width.</param>
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public ViewportWidgetButton(string text, SpriteHandle icon, ContextMenu contextMenu = null, bool autoCheck = false, float textWidth = 0.0f)
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: base(0, 0, CalculateButtonWidth(textWidth, icon.IsValid), ViewportWidgetsContainer.WidgetsHeight)
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{
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_text = text;
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Icon = icon;
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_cm = contextMenu;
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_autoCheck = autoCheck;
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_forcedTextWidth = textWidth;
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if (_cm != null)
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_cm.VisibleChanged += CmOnVisibleChanged;
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}
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private void CmOnVisibleChanged(Control control)
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{
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if (_cm != null && !_cm.IsOpened)
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{
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if (HasParent && Parent.HasParent)
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{
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// Focus viewport
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Parent.Parent.Focus();
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}
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}
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}
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private static float CalculateButtonWidth(float textWidth, bool hasIcon)
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{
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return (hasIcon ? ViewportWidgetsContainer.WidgetsIconSize : 0) + (textWidth > 0 ? textWidth + 8 : 0);
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}
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/// <inheritdoc />
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public override void Draw()
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{
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// Cache data
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var style = Style.Current;
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const float iconSize = ViewportWidgetsContainer.WidgetsIconSize;
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var iconRect = new Rectangle(0, (Height - iconSize) / 2, iconSize, iconSize);
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var textRect = new Rectangle(0, 0, Width + 1, Height + 1);
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// Check if is checked or mouse is over and auto check feature is enabled
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if (_checked)
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Render2D.FillRectangle(textRect, style.BackgroundSelected * (IsMouseOver ? 0.9f : 0.6f));
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else if (_autoCheck && IsMouseOver)
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Render2D.FillRectangle(textRect, style.BackgroundHighlighted);
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// Check if has icon
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if (Icon.IsValid)
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{
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// Draw icon
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Render2D.DrawSprite(Icon, iconRect, style.Foreground);
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// Update text rectangle
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textRect.Location.X += iconSize;
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textRect.Size.X -= iconSize;
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}
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// Draw text
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Render2D.DrawText(style.FontMedium, _text, textRect, style.Foreground * (IsMouseOver ? 1.0f : 0.9f), TextAlignment.Center, TextAlignment.Center);
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}
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/// <inheritdoc />
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public override bool OnMouseDown(Float2 location, MouseButton button)
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{
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if (button == MouseButton.Left)
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{
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_isMosueDown = true;
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}
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if (_autoCheck)
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{
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// Toggle
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Checked = !_checked;
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Toggled?.Invoke(this);
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}
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_cm?.Show(this, new Float2(-1, Height + 2));
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return base.OnMouseDown(location, button);
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}
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/// <inheritdoc />
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public override bool OnMouseUp(Float2 location, MouseButton button)
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{
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if (button == MouseButton.Left && _isMosueDown)
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{
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_isMosueDown = false;
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Clicked?.Invoke(this);
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}
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return base.OnMouseUp(location, button);
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}
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/// <inheritdoc />
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public override void PerformLayout(bool force = false)
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{
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var style = Style.Current;
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if (style != null && style.FontMedium)
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Width = CalculateButtonWidth(_forcedTextWidth > 0.0f ? _forcedTextWidth : style.FontMedium.MeasureText(_text).X, Icon.IsValid);
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}
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}
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}
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