47 lines
927 B
C++
47 lines
927 B
C++
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "MaterialShader.h"
|
|
|
|
/// <summary>
|
|
/// Represents material that can be used to render GUI.
|
|
/// </summary>
|
|
class GUIMaterialShader : public MaterialShader
|
|
{
|
|
private:
|
|
struct Cache
|
|
{
|
|
GPUPipelineState* Depth = nullptr;
|
|
GPUPipelineState* NoDepth = nullptr;
|
|
|
|
FORCE_INLINE void Release()
|
|
{
|
|
SAFE_DELETE_GPU_RESOURCE(Depth);
|
|
SAFE_DELETE_GPU_RESOURCE(NoDepth);
|
|
}
|
|
};
|
|
|
|
private:
|
|
Cache _cache;
|
|
|
|
public:
|
|
/// <summary>
|
|
/// Init
|
|
/// </summary>
|
|
/// <param name="name">Material resource name</param>
|
|
GUIMaterialShader(const StringView& name)
|
|
: MaterialShader(name)
|
|
{
|
|
}
|
|
|
|
public:
|
|
// [MaterialShader]
|
|
void Bind(BindParameters& params) override;
|
|
void Unload() override;
|
|
|
|
protected:
|
|
// [MaterialShader]
|
|
bool Load() override;
|
|
};
|