32 lines
629 B
C++
32 lines
629 B
C++
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Graphics/Textures/GPUSampler.h"
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#include "GPUDeviceDX11.h"
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#if GRAPHICS_API_DIRECTX11
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/// <summary>
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/// Sampler object for DirectX 11 backend.
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/// </summary>
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class GPUSamplerDX11 : public GPUResourceBase<GPUDeviceDX11, GPUSampler>
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{
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public:
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GPUSamplerDX11(GPUDeviceDX11* device)
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: GPUResourceBase<GPUDeviceDX11, GPUSampler>(device, StringView::Empty)
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{
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}
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ID3D11SamplerState* SamplerState = nullptr;
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protected:
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// [GPUSampler]
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bool OnInit() override;
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void OnReleaseGPU() override;
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};
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#endif
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