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FlaxEngine/Source/Engine/GraphicsDevice/DirectX/DX12/GPUSamplerDX12.h
2023-01-10 15:29:37 +01:00

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638 B
C++

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Graphics/Textures/GPUSampler.h"
#include "GPUDeviceDX12.h"
#if GRAPHICS_API_DIRECTX12
/// <summary>
/// Sampler object for DirectX 12 backend.
/// </summary>
class GPUSamplerDX12 : public GPUResourceDX12<GPUSampler>
{
public:
GPUSamplerDX12(GPUDeviceDX12* device)
: GPUResourceDX12<GPUSampler>(device, StringView::Empty)
{
}
DescriptorHeapWithSlotsDX12::Slot Slot;
D3D12_CPU_DESCRIPTOR_HANDLE HandleCPU;
protected:
// [GPUSampler]
bool OnInit() override;
void OnReleaseGPU() override;
};
#endif