Files
FlaxEngine/Source/Shaders/Editor/QuadOverdraw.shader
2023-01-10 15:29:37 +01:00

35 lines
957 B
GLSL

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "./Flax/Common.hlsl"
// [Quad Overdraw implementation based on https://blog.selfshadow.com/2012/11/12/counting-quads/ by Stephen Hill]
Texture2D<uint> overdrawSRV : register(t0);
float4 ToColour(uint v)
{
const uint nbColours = 10;
const float4 colours[nbColours] =
{
float4(0, 0, 0, 255),
float4(2, 147, 25, 255),
float4(0, 255, 149, 255),
float4(0, 255, 253, 255),
float4(142, 250, 0, 255),
float4(225, 251, 0, 255),
float4(225, 147, 0, 255),
float4(225, 38, 0, 255),
float4(148, 17, 0, 255),
float4(255, 255, 255, 255)
};
return colours[min(v, nbColours - 1)] / 255.0;
}
META_PS(true, FEATURE_LEVEL_ES2)
float4 PS(float4 svPos : SV_POSITION) : SV_Target
{
uint2 quad = svPos.xy * 0.5;
uint overdraw = overdrawSRV[quad];
return ToColour(overdraw);
}