Files
FlaxEngine/Source/ThirdParty/mono-2.0/mono/metadata/w32socket-internals.h
2020-12-07 23:40:54 +01:00

150 lines
3.7 KiB
C

/**
* \file
*
* Copyright 2016 Microsoft
* Licensed under the MIT license. See LICENSE file in the project root for full license information.
*/
#ifndef __MONO_METADATA_W32SOCKET_INTERNALS_H__
#define __MONO_METADATA_W32SOCKET_INTERNALS_H__
#include <config.h>
#include <glib.h>
#ifdef HAVE_SYS_TIME_H
#include <sys/time.h>
#endif
#ifdef HAVE_SYS_SOCKET_H
#include <sys/socket.h>
#endif
#include <mono/utils/w32api.h>
#ifndef HAVE_SOCKLEN_T
#define socklen_t int
#endif
#ifndef HOST_WIN32
#define TF_DISCONNECT 0x01
#define TF_REUSE_SOCKET 0x02
typedef struct {
gpointer Head;
guint32 HeadLength;
gpointer Tail;
guint32 TailLength;
} TRANSMIT_FILE_BUFFERS, *LPTRANSMIT_FILE_BUFFERS;
typedef struct {
guint32 Data1;
guint16 Data2;
guint16 Data3;
guint8 Data4[8];
} GUID;
typedef struct {
guint32 Internal;
guint32 InternalHigh;
guint32 Offset;
guint32 OffsetHigh;
gpointer hEvent;
gpointer handle1;
gpointer handle2;
} OVERLAPPED;
#endif
void
mono_w32socket_initialize (void);
void
mono_w32socket_cleanup (void);
SOCKET
mono_w32socket_accept (SOCKET s, struct sockaddr *addr, socklen_t *addrlen, gboolean blocking);
int
mono_w32socket_connect (SOCKET s, const struct sockaddr *name, int namelen, gboolean blocking);
int
mono_w32socket_recv (SOCKET s, char *buf, int len, int flags, gboolean blocking);
int
mono_w32socket_recvfrom (SOCKET s, char *buf, int len, int flags, struct sockaddr *from, socklen_t *fromlen, gboolean blocking);
int
mono_w32socket_recvbuffers (SOCKET s, LPWSABUF lpBuffers, guint32 dwBufferCount, guint32 *lpNumberOfBytesRecvd, guint32 *lpFlags, gpointer lpOverlapped, gpointer lpCompletionRoutine, gboolean blocking);
int
mono_w32socket_send (SOCKET s, void *buf, int len, int flags, gboolean blocking);
int
mono_w32socket_sendto (SOCKET s, const char *buf, int len, int flags, const struct sockaddr *to, int tolen, gboolean blocking);
int
mono_w32socket_sendbuffers (SOCKET s, LPWSABUF lpBuffers, guint32 dwBufferCount, guint32 *lpNumberOfBytesRecvd, guint32 lpFlags, gpointer lpOverlapped, gpointer lpCompletionRoutine, gboolean blocking);
#if G_HAVE_API_SUPPORT(HAVE_CLASSIC_WINAPI_SUPPORT | HAVE_UWP_WINAPI_SUPPORT | HAVE_GAMES_WINAPI_SUPPORT)
BOOL
mono_w32socket_transmit_file (SOCKET hSocket, gpointer hFile, LPTRANSMIT_FILE_BUFFERS lpTransmitBuffers, guint32 dwReserved, gboolean blocking);
#endif
#ifndef HOST_WIN32
SOCKET
mono_w32socket_socket (int domain, int type, int protocol);
gint
mono_w32socket_bind (SOCKET sock, struct sockaddr *addr, socklen_t addrlen);
gint
mono_w32socket_getpeername (SOCKET sock, struct sockaddr *name, socklen_t *namelen);
gint
mono_w32socket_getsockname (SOCKET sock, struct sockaddr *name, socklen_t *namelen);
gint
mono_w32socket_getsockopt (SOCKET sock, gint level, gint optname, gpointer optval, socklen_t *optlen);
gint
mono_w32socket_setsockopt (SOCKET sock, gint level, gint optname, gconstpointer optval, socklen_t optlen);
gint
mono_w32socket_listen (SOCKET sock, gint backlog);
gint
mono_w32socket_shutdown (SOCKET sock, gint how);
gint
mono_w32socket_ioctl (SOCKET sock, gint32 command, gchar *input, gint inputlen, gchar *output, gint outputlen, glong *written);
gboolean
mono_w32socket_close (SOCKET sock);
#endif /* HOST_WIN32 */
gint
mono_w32socket_disconnect (SOCKET sock, gboolean reuse);
gint
mono_w32socket_set_blocking (SOCKET socket, gboolean blocking);
gint
mono_w32socket_get_available (SOCKET socket, guint64 *amount);
void
mono_w32socket_set_last_error (gint32 error);
gint32
mono_w32socket_get_last_error (void);
gint32
mono_w32socket_convert_error (gint error);
gboolean
mono_w32socket_duplicate (gpointer handle, gint32 targetProcessId, gpointer *duplicate_handle);
#endif // __MONO_METADATA_W32SOCKET_INTERNALS_H__