Files
FlaxEngine/Source/Tools/Flax.Build/Bindings/MemberInfo.cs
Wojciech Figat a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00

70 lines
2.1 KiB
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.IO;
namespace Flax.Build.Bindings
{
/// <summary>
/// The native member information for bindings generator.
/// </summary>
public class MemberInfo : IBindingsCache
{
public string Name;
public string[] Comment;
public bool IsStatic;
public bool IsConstexpr;
public bool IsDeprecated;
public bool IsHidden;
public AccessLevel Access;
public string Attributes;
public Dictionary<string, string> Tags;
public bool HasAttribute(string name)
{
return Attributes != null && Attributes.Contains(name);
}
public string GetTag(string tag)
{
if (Tags != null && Tags.TryGetValue(tag, out var value))
return value;
return null;
}
public void SetTag(string tag, string value)
{
if (Tags == null)
Tags = new Dictionary<string, string>();
Tags[tag] = value;
}
public virtual void Write(BinaryWriter writer)
{
writer.Write(Name);
BindingsGenerator.Write(writer, Comment);
writer.Write(IsStatic);
writer.Write(IsConstexpr);
writer.Write(IsDeprecated);
writer.Write(IsHidden);
writer.Write((byte)Access);
BindingsGenerator.Write(writer, Attributes);
BindingsGenerator.Write(writer, Tags);
}
public virtual void Read(BinaryReader reader)
{
Name = reader.ReadString();
Comment = BindingsGenerator.Read(reader, Comment);
IsStatic = reader.ReadBoolean();
IsConstexpr = reader.ReadBoolean();
IsDeprecated = reader.ReadBoolean();
IsHidden = reader.ReadBoolean();
Access = (AccessLevel)reader.ReadByte();
Attributes = BindingsGenerator.Read(reader, Attributes);
Tags = BindingsGenerator.Read(reader, Tags);
}
}
}