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5f4aa39263be8d470cb37fe8214a33abaad07fd6
FlaxEngine/Source/Engine/Renderer/GI
History
Wojtek Figat eb52d333ae Refactor scene rendering to use batched culling for main view and shadow projections
2022-10-28 17:53:21 +02:00
..
DynamicDiffuseGlobalIllumination.cpp
Reduce DDGI probes distance limit to improve performance
2022-08-12 09:53:57 +02:00
DynamicDiffuseGlobalIllumination.h
Improve env probes rendering if DDGI is enabled
2022-07-15 16:13:36 +02:00
GlobalSurfaceAtlasPass.cpp
Refactor scene rendering to use batched culling for main view and shadow projections
2022-10-28 17:53:21 +02:00
GlobalSurfaceAtlasPass.h
Add Global Surface Atlas rendering for Foliage
2022-08-11 11:33:41 +02:00
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