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60a1de42a2f358480f544b4d5c45b79ddbbf3d9d
FlaxEngine/Source
History
Wojciech Figat b2beeb653b Remove unused using statement
2022-12-21 11:04:13 +01:00
..
Editor
Merge branch '1.5' into dotnet7
2022-12-21 10:35:58 +01:00
Engine
Merge branch '1.5' into dotnet7
2022-12-21 10:35:58 +01:00
Platforms
Optimize Flax.Build to not use Nuget
2022-12-21 10:23:50 +01:00
Shaders
Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
2022-12-15 17:33:44 +01:00
ThirdParty
Merge branch '1.5' into dotnet7
2022-12-21 10:35:58 +01:00
Tools
Remove unused using statement
2022-12-21 11:04:13 +01:00
.editorconfig
Add editorconfig for shader files
2022-05-12 13:46:17 +02:00
flax.natvis
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
FlaxEditor.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
FlaxEditor.rc
…
FlaxEngine.Gen.cpp
Add support for binary modules with native-code only
2021-02-25 13:01:15 +01:00
FlaxEngine.Gen.cs
Bump up version number
2022-10-25 15:06:31 +02:00
FlaxEngine.Gen.h
Bump up version number
2022-10-25 15:06:31 +02:00
FlaxGame.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
FlaxGame.rc
…
FlaxTests.Build.cs
Refactor FlaxTests to run as Editor with all engine services initialized
2022-07-26 23:10:02 +02:00
Icon.ico
…
Logo.png
…
resource.h
…
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