29 lines
759 B
C++
29 lines
759 B
C++
// Copyright (c) Wojciech Figat. All rights reserved.
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#include "EditorScene.h"
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EditorScene::EditorScene(const SpawnParams& params)
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: Scene(params)
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{
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// Mock editor preview scene to be in gameplay
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InitializeHierarchy();
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SceneBeginData beginData;
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EditorScene::BeginPlay(&beginData);
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beginData.OnDone();
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// Mark as internal to prevent collection in ManagedEditor::WipeOutLeftoverSceneObjects
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Tags.Add(Tags::Get(TEXT("__EditorInternal")));
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}
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void EditorScene::Update()
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{
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for (auto& e : Ticking.Update.Ticks)
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e.Call();
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for (auto& e : Ticking.LateUpdate.Ticks)
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e.Call();
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for (auto& e : Ticking.FixedUpdate.Ticks)
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e.Call();
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for (auto& e : Ticking.LateFixedUpdate.Ticks)
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e.Call();
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}
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