Files
FlaxEngine/Source/Engine/Serialization/Serialization.h
Wojtek Figat a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00

696 lines
26 KiB
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "SerializationFwd.h"
#include "ISerializeModifier.h"
#include "Engine/Core/Collections/Array.h"
#include "Engine/Core/Collections/Dictionary.h"
#include "Engine/Scripting/ScriptingObject.h"
#include "Engine/Utilities/Encryption.h"
struct Version;
struct VariantType;
template<typename T>
class ScriptingObjectReference;
template<typename T>
class SoftObjectReference;
template<typename T>
class AssetReference;
template<typename T>
class WeakAssetReference;
template<typename T>
class SoftAssetReference;
// Clang fails to properly resolve TIsBaseOf<SceneObject, T> without SceneObject defined
#ifdef _MSC_VER
class SceneObject;
#else
#include "Engine/Level/SceneObject.h"
#endif
// @formatter:off
namespace Serialization
{
inline int32 DeserializeInt(ISerializable::DeserializeStream& stream)
{
int32 result = 0;
if (stream.IsInt())
result = stream.GetInt();
else if (stream.IsFloat())
result = (int32)stream.GetFloat();
else if (stream.IsString())
StringUtils::Parse(stream.GetString(), &result);
return result;
}
// In-build types
inline bool ShouldSerialize(const bool& v, const void* otherObj)
{
return !otherObj || v != *(bool*)otherObj;
}
inline void Serialize(ISerializable::SerializeStream& stream, const bool& v, const void* otherObj)
{
stream.Bool(v);
}
inline void Deserialize(ISerializable::DeserializeStream& stream, bool& v, ISerializeModifier* modifier)
{
v = stream.GetBool();
}
inline bool ShouldSerialize(const int8& v, const void* otherObj)
{
return !otherObj || v != *(int8*)otherObj;
}
inline void Serialize(ISerializable::SerializeStream& stream, const int8& v, const void* otherObj)
{
stream.Int(v);
}
inline void Deserialize(ISerializable::DeserializeStream& stream, int8& v, ISerializeModifier* modifier)
{
v = (int8)DeserializeInt(stream);
}
inline bool ShouldSerialize(const char& v, const void* otherObj)
{
return !otherObj || v != *(char*)otherObj;
}
inline void Serialize(ISerializable::SerializeStream& stream, const char& v, const void* otherObj)
{
stream.Int(v);
}
inline void Deserialize(ISerializable::DeserializeStream& stream, char& v, ISerializeModifier* modifier)
{
v = (char)stream.GetInt();
}
inline bool ShouldSerialize(const Char& v, const void* otherObj)
{
return !otherObj || v != *(Char*)otherObj;
}
inline void Serialize(ISerializable::SerializeStream& stream, const Char& v, const void* otherObj)
{
stream.Int(v);
}
inline void Deserialize(ISerializable::DeserializeStream& stream, Char& v, ISerializeModifier* modifier)
{
v = (Char)stream.GetInt();
}
inline bool ShouldSerialize(const int16& v, const void* otherObj)
{
return !otherObj || v != *(int16*)otherObj;
}
inline void Serialize(ISerializable::SerializeStream& stream, const int16& v, const void* otherObj)
{
stream.Int(v);
}
inline void Deserialize(ISerializable::DeserializeStream& stream, int16& v, ISerializeModifier* modifier)
{
v = (int16)DeserializeInt(stream);
}
inline bool ShouldSerialize(const int32& v, const void* otherObj)
{
return !otherObj || v != *(int32*)otherObj;
}
inline void Serialize(ISerializable::SerializeStream& stream, const int32& v, const void* otherObj)
{
stream.Int(v);
}
inline void Deserialize(ISerializable::DeserializeStream& stream, int32& v, ISerializeModifier* modifier)
{
v = DeserializeInt(stream);
}
inline bool ShouldSerialize(const int64& v, const void* otherObj)
{
return !otherObj || v != *(int64*)otherObj;
}
inline void Serialize(ISerializable::SerializeStream& stream, const int64& v, const void* otherObj)
{
stream.Int64(v);
}
inline void Deserialize(ISerializable::DeserializeStream& stream, int64& v, ISerializeModifier* modifier)
{
v = stream.GetInt64();
}
inline bool ShouldSerialize(const uint8& v, const void* otherObj)
{
return !otherObj || v != *(uint8*)otherObj;
}
inline void Serialize(ISerializable::SerializeStream& stream, const uint8& v, const void* otherObj)
{
stream.Uint(v);
}
inline void Deserialize(ISerializable::DeserializeStream& stream, uint8& v, ISerializeModifier* modifier)
{
v = stream.GetUint();
}
inline bool ShouldSerialize(const uint16& v, const void* otherObj)
{
return !otherObj || v != *(uint16*)otherObj;
}
inline void Serialize(ISerializable::SerializeStream& stream, const uint16& v, const void* otherObj)
{
stream.Uint(v);
}
inline void Deserialize(ISerializable::DeserializeStream& stream, uint16& v, ISerializeModifier* modifier)
{
v = stream.GetUint();
}
inline bool ShouldSerialize(const uint32& v, const void* otherObj)
{
return !otherObj || v != *(uint32*)otherObj;
}
inline void Serialize(ISerializable::SerializeStream& stream, const uint32& v, const void* otherObj)
{
stream.Uint(v);
}
inline void Deserialize(ISerializable::DeserializeStream& stream, uint32& v, ISerializeModifier* modifier)
{
v = stream.GetUint();
}
inline bool ShouldSerialize(const uint64& v, const void* otherObj)
{
return !otherObj || v != *(uint64*)otherObj;
}
inline void Serialize(ISerializable::SerializeStream& stream, const uint64& v, const void* otherObj)
{
stream.Uint64(v);
}
inline void Deserialize(ISerializable::DeserializeStream& stream, uint64& v, ISerializeModifier* modifier)
{
v = stream.GetUint64();
}
inline bool ShouldSerialize(const float& v, const void* otherObj)
{
return !otherObj || fabsf(v - *(float*)otherObj) > SERIALIZE_EPSILON;
}
inline void Serialize(ISerializable::SerializeStream& stream, const float& v, const void* otherObj)
{
stream.Float(v);
}
inline void Deserialize(ISerializable::DeserializeStream& stream, float& v, ISerializeModifier* modifier)
{
v = stream.GetFloat();
}
inline bool ShouldSerialize(const double& v, const void* otherObj)
{
return !otherObj || fabs(v - *(double*)otherObj) > SERIALIZE_EPSILON_DOUBLE;
}
inline void Serialize(ISerializable::SerializeStream& stream, const double& v, const void* otherObj)
{
stream.Double(v);
}
inline void Deserialize(ISerializable::DeserializeStream& stream, double& v, ISerializeModifier* modifier)
{
v = stream.GetDouble();
}
// Enum
template<typename T>
inline typename TEnableIf<TIsEnum<T>::Value, bool>::Type ShouldSerialize(const T& v, const void* otherObj)
{
return !otherObj || v != *(T*)otherObj;
}
template<typename T>
inline typename TEnableIf<TIsEnum<T>::Value>::Type Serialize(ISerializable::SerializeStream& stream, const T& v, const void* otherObj)
{
stream.Uint((uint32)v);
}
template<typename T>
inline typename TEnableIf<TIsEnum<T>::Value>::Type Deserialize(ISerializable::DeserializeStream& stream, T& v, ISerializeModifier* modifier)
{
v = (T)DeserializeInt(stream);
}
// Common types
FLAXENGINE_API bool ShouldSerialize(const VariantType& v, const void* otherObj);
FLAXENGINE_API void Serialize(ISerializable::SerializeStream& stream, const VariantType& v, const void* otherObj);
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, VariantType& v, ISerializeModifier* modifier);
FLAXENGINE_API bool ShouldSerialize(const Variant& v, const void* otherObj);
FLAXENGINE_API void Serialize(ISerializable::SerializeStream& stream, const Variant& v, const void* otherObj);
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, Variant& v, ISerializeModifier* modifier);
FLAXENGINE_API bool ShouldSerialize(const Guid& v, const void* otherObj);
FLAXENGINE_API void Serialize(ISerializable::SerializeStream& stream, const Guid& v, const void* otherObj);
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, Guid& v, ISerializeModifier* modifier);
FLAXENGINE_API bool ShouldSerialize(const DateTime& v, const void* otherObj);
FLAXENGINE_API void Serialize(ISerializable::SerializeStream& stream, const DateTime& v, const void* otherObj);
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, DateTime& v, ISerializeModifier* modifier);
FLAXENGINE_API bool ShouldSerialize(const TimeSpan& v, const void* otherObj);
FLAXENGINE_API void Serialize(ISerializable::SerializeStream& stream, const TimeSpan& v, const void* otherObj);
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, TimeSpan& v, ISerializeModifier* modifier);
inline bool ShouldSerialize(const String& v, const void* otherObj)
{
return !otherObj || v != *(String*)otherObj;
}
inline void Serialize(ISerializable::SerializeStream& stream, const String& v, const void* otherObj)
{
stream.String(v);
}
inline void Deserialize(ISerializable::DeserializeStream& stream, String& v, ISerializeModifier* modifier)
{
v = stream.GetText();
}
inline bool ShouldSerialize(const StringAnsi& v, const void* otherObj)
{
return !otherObj || v != *(StringAnsi*)otherObj;
}
inline void Serialize(ISerializable::SerializeStream& stream, const StringAnsi& v, const void* otherObj)
{
stream.String(v);
}
inline void Deserialize(ISerializable::DeserializeStream& stream, StringAnsi& v, ISerializeModifier* modifier)
{
v = stream.GetTextAnsi();
}
FLAXENGINE_API bool ShouldSerialize(const Version& v, const void* otherObj);
FLAXENGINE_API void Serialize(ISerializable::SerializeStream& stream, const Version& v, const void* otherObj);
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, Version& v, ISerializeModifier* modifier);
// Math types
FLAXENGINE_API bool ShouldSerialize(const Float2& v, const void* otherObj);
inline void Serialize(ISerializable::SerializeStream& stream, const Float2& v, const void* otherObj)
{
stream.Float2(v);
}
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, Float2& v, ISerializeModifier* modifier);
FLAXENGINE_API bool ShouldSerialize(const Float3& v, const void* otherObj);
inline void Serialize(ISerializable::SerializeStream& stream, const Float3& v, const void* otherObj)
{
stream.Float3(v);
}
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, Float3& v, ISerializeModifier* modifier);
FLAXENGINE_API bool ShouldSerialize(const Float4& v, const void* otherObj);
inline void Serialize(ISerializable::SerializeStream& stream, const Float4& v, const void* otherObj)
{
stream.Float4(v);
}
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, Float4& v, ISerializeModifier* modifier);
FLAXENGINE_API bool ShouldSerialize(const Double2& v, const void* otherObj);
inline void Serialize(ISerializable::SerializeStream& stream, const Double2& v, const void* otherObj)
{
stream.Double2(v);
}
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, Double2& v, ISerializeModifier* modifier);
FLAXENGINE_API bool ShouldSerialize(const Double3& v, const void* otherObj);
inline void Serialize(ISerializable::SerializeStream& stream, const Double3& v, const void* otherObj)
{
stream.Double3(v);
}
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, Double3& v, ISerializeModifier* modifier);
FLAXENGINE_API bool ShouldSerialize(const Double4& v, const void* otherObj);
inline void Serialize(ISerializable::SerializeStream& stream, const Double4& v, const void* otherObj)
{
stream.Double4(v);
}
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, Double4& v, ISerializeModifier* modifier);
FLAXENGINE_API bool ShouldSerialize(const Int2& v, const void* otherObj);
inline void Serialize(ISerializable::SerializeStream& stream, const Int2& v, const void* otherObj)
{
stream.Int2(v);
}
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, Int2& v, ISerializeModifier* modifier);
FLAXENGINE_API bool ShouldSerialize(const Int3& v, const void* otherObj);
inline void Serialize(ISerializable::SerializeStream& stream, const Int3& v, const void* otherObj)
{
stream.Int3(v);
}
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, Int3& v, ISerializeModifier* modifier);
FLAXENGINE_API bool ShouldSerialize(const Int4& v, const void* otherObj);
inline void Serialize(ISerializable::SerializeStream& stream, const Int4& v, const void* otherObj)
{
stream.Int4(v);
}
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, Int4& v, ISerializeModifier* modifier);
FLAXENGINE_API bool ShouldSerialize(const Quaternion& v, const void* otherObj);
inline void Serialize(ISerializable::SerializeStream& stream, const Quaternion& v, const void* otherObj)
{
stream.Quaternion(v);
}
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, Quaternion& v, ISerializeModifier* modifier);
FLAXENGINE_API bool ShouldSerialize(const Color& v, const void* otherObj);
inline void Serialize(ISerializable::SerializeStream& stream, const Color& v, const void* otherObj)
{
stream.Color(v);
}
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, Color& v, ISerializeModifier* modifier);
FLAXENGINE_API bool ShouldSerialize(const Color32& v, const void* otherObj);
FLAXENGINE_API void Serialize(ISerializable::SerializeStream& stream, const Color32& v, const void* otherObj);
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, Color32& v, ISerializeModifier* modifier);
FLAXENGINE_API bool ShouldSerialize(const BoundingBox& v, const void* otherObj);
inline void Serialize(ISerializable::SerializeStream& stream, const BoundingBox& v, const void* otherObj)
{
stream.BoundingBox(v);
}
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, BoundingBox& v, ISerializeModifier* modifier);
FLAXENGINE_API bool ShouldSerialize(const BoundingSphere& v, const void* otherObj);
inline void Serialize(ISerializable::SerializeStream& stream, const BoundingSphere& v, const void* otherObj)
{
stream.BoundingSphere(v);
}
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, BoundingSphere& v, ISerializeModifier* modifier);
FLAXENGINE_API bool ShouldSerialize(const Ray& v, const void* otherObj);
inline void Serialize(ISerializable::SerializeStream& stream, const Ray& v, const void* otherObj)
{
stream.Ray(v);
}
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, Ray& v, ISerializeModifier* modifier);
FLAXENGINE_API bool ShouldSerialize(const Rectangle& v, const void* otherObj);
inline void Serialize(ISerializable::SerializeStream& stream, const Rectangle& v, const void* otherObj)
{
stream.Rectangle(v);
}
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, Rectangle& v, ISerializeModifier* modifier);
FLAXENGINE_API bool ShouldSerialize(const Transform& v, const void* otherObj);
inline void Serialize(ISerializable::SerializeStream& stream, const Transform& v, const void* otherObj)
{
stream.Transform(v, (const Transform*)otherObj);
}
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, Transform& v, ISerializeModifier* modifier);
FLAXENGINE_API bool ShouldSerialize(const Matrix& v, const void* otherObj);
inline void Serialize(ISerializable::SerializeStream& stream, const Matrix& v, const void* otherObj)
{
stream.Matrix(v);
}
FLAXENGINE_API void Deserialize(ISerializable::DeserializeStream& stream, Matrix& v, ISerializeModifier* modifier);
// ISerializable
inline bool ShouldSerialize(const ISerializable& v, const void* otherObj)
{
return true;
}
inline void Serialize(ISerializable::SerializeStream& stream, const ISerializable& v, const void* otherObj)
{
stream.StartObject();
const_cast<ISerializable*>(&v)->Serialize(stream, otherObj);
stream.EndObject();
}
inline void Deserialize(ISerializable::DeserializeStream& stream, ISerializable& v, ISerializeModifier* modifier)
{
v.Deserialize(stream, modifier);
}
template<typename T>
inline typename TEnableIf<TIsBaseOf<ISerializable, T>::Value, bool>::Type ShouldSerialize(const ISerializable& v, const void* otherObj)
{
return true;
}
template<typename T>
inline typename TEnableIf<TIsBaseOf<ISerializable, T>::Value>::Type Serialize(ISerializable::SerializeStream& stream, const ISerializable& v, const void* otherObj)
{
stream.StartObject();
const_cast<ISerializable*>(&v)->Serialize(stream, otherObj);
stream.EndObject();
}
template<typename T>
inline typename TEnableIf<TIsBaseOf<ISerializable, T>::Value>::Type Deserialize(ISerializable::DeserializeStream& stream, ISerializable& v, ISerializeModifier* modifier)
{
v.Deserialize(stream, modifier);
}
// Scripting Object
FLAXENGINE_API bool ShouldSerialize(const SceneObject* v, const SceneObject* other);
template<typename T>
inline typename TEnableIf<TIsBaseOf<ScriptingObject, T>::Value, bool>::Type ShouldSerialize(const T*& v, const void* otherObj)
{
return !otherObj || v != *(const T**)otherObj;
}
template<typename T>
inline typename TEnableIf<TIsBaseOf<ScriptingObject, T>::Value>::Type Serialize(ISerializable::SerializeStream& stream, const T*& v, const void* otherObj)
{
stream.Guid(v ? v->GetID() : Guid::Empty);
}
template<typename T>
inline typename TEnableIf<TIsBaseOf<ScriptingObject, T>::Value>::Type Deserialize(ISerializable::DeserializeStream& stream, T*& v, ISerializeModifier* modifier)
{
Guid id;
Deserialize(stream, id, modifier);
modifier->IdsMapping.TryGet(id, id);
v = (T*)::FindObject(id, T::GetStaticClass());
}
template<typename T>
inline typename TEnableIf<TIsBaseOf<SceneObject, T>::Value, bool>::Type ShouldSerialize(const T*& v, const void* otherObj)
{
return !otherObj || ShouldSerialize((const SceneObject*)v, *(const SceneObject**)otherObj);
}
// Scripting Object Reference
template<typename T>
inline bool ShouldSerialize(const ScriptingObjectReference<T>& v, const void* otherObj)
{
return !otherObj || ShouldSerialize(v.Get(), ((ScriptingObjectReference<T>*)otherObj)->Get());
}
template<typename T>
inline void Serialize(ISerializable::SerializeStream& stream, const ScriptingObjectReference<T>& v, const void* otherObj)
{
stream.Guid(v.GetID());
}
template<typename T>
inline void Deserialize(ISerializable::DeserializeStream& stream, ScriptingObjectReference<T>& v, ISerializeModifier* modifier)
{
Guid id;
Deserialize(stream, id, modifier);
modifier->IdsMapping.TryGet(id, id);
v = id;
}
// Soft Object Reference
template<typename T>
inline bool ShouldSerialize(const SoftObjectReference<T>& v, const void* otherObj)
{
return !otherObj || ShouldSerialize(v.Get(), ((SoftObjectReference<T>*)otherObj)->Get());
}
template<typename T>
inline void Serialize(ISerializable::SerializeStream& stream, const SoftObjectReference<T>& v, const void* otherObj)
{
stream.Guid(v.GetID());
}
template<typename T>
inline void Deserialize(ISerializable::DeserializeStream& stream, SoftObjectReference<T>& v, ISerializeModifier* modifier)
{
Guid id;
Deserialize(stream, id, modifier);
modifier->IdsMapping.TryGet(id, id);
v = id;
}
// Asset Reference
template<typename T>
inline bool ShouldSerialize(const AssetReference<T>& v, const void* otherObj)
{
return !otherObj || v.Get() != ((AssetReference<T>*)otherObj)->Get();
}
template<typename T>
inline void Serialize(ISerializable::SerializeStream& stream, const AssetReference<T>& v, const void* otherObj)
{
stream.Guid(v.GetID());
}
template<typename T>
inline void Deserialize(ISerializable::DeserializeStream& stream, AssetReference<T>& v, ISerializeModifier* modifier)
{
Guid id;
Deserialize(stream, id, modifier);
v = id;
}
// Weak Asset Reference
template<typename T>
inline bool ShouldSerialize(const WeakAssetReference<T>& v, const void* otherObj)
{
return !otherObj || v.Get() != ((WeakAssetReference<T>*)otherObj)->Get();
}
template<typename T>
inline void Serialize(ISerializable::SerializeStream& stream, const WeakAssetReference<T>& v, const void* otherObj)
{
stream.Guid(v.GetID());
}
template<typename T>
inline void Deserialize(ISerializable::DeserializeStream& stream, WeakAssetReference<T>& v, ISerializeModifier* modifier)
{
Guid id;
Deserialize(stream, id, modifier);
v = id;
}
// Soft Asset Reference
template<typename T>
inline bool ShouldSerialize(const SoftAssetReference<T>& v, const void* otherObj)
{
return !otherObj || v.Get() != ((SoftAssetReference<T>*)otherObj)->Get();
}
template<typename T>
inline void Serialize(ISerializable::SerializeStream& stream, const SoftAssetReference<T>& v, const void* otherObj)
{
stream.Guid(v.GetID());
}
template<typename T>
inline void Deserialize(ISerializable::DeserializeStream& stream, SoftAssetReference<T>& v, ISerializeModifier* modifier)
{
Guid id;
Deserialize(stream, id, modifier);
v = id;
}
// Array
template<typename T, typename AllocationType = HeapAllocation>
inline bool ShouldSerialize(const Array<T, AllocationType>& v, const void* otherObj)
{
if (!otherObj)
return true;
const auto other = (const Array<T, AllocationType>*)otherObj;
if (v.Count() != other->Count())
return true;
const T* vPtr = v.Get();
for (int32 i = 0; i < v.Count(); i++)
{
if (ShouldSerialize(vPtr[i], (const void*)&other->At(i)))
return true;
}
return false;
}
template<typename T, typename AllocationType = HeapAllocation>
inline void Serialize(ISerializable::SerializeStream& stream, const Array<T, AllocationType>& v, const void* otherObj)
{
stream.StartArray();
const T* vPtr = v.Get();
for (int32 i = 0; i < v.Count(); i++)
Serialize(stream, vPtr[i], nullptr);
stream.EndArray();
}
template<typename T, typename AllocationType = HeapAllocation>
inline void Deserialize(ISerializable::DeserializeStream& stream, Array<T, AllocationType>& v, ISerializeModifier* modifier)
{
if (stream.IsArray())
{
const auto& streamArray = stream.GetArray();
v.Resize(streamArray.Size());
T* vPtr = v.Get();
for (int32 i = 0; i < v.Count(); i++)
Deserialize(streamArray[i], vPtr[i], modifier);
}
else if (TIsPODType<T>::Value && stream.IsString())
{
// T[] encoded as Base64
const StringAnsiView streamView(stream.GetStringAnsiView());
v.Resize(Encryption::Base64DecodeLength(*streamView, streamView.Length()) / sizeof(T));
Encryption::Base64Decode(*streamView, streamView.Length(), (byte*)v.Get());
}
}
// Dictionary
template<typename KeyType, typename ValueType>
inline bool ShouldSerialize(const Dictionary<KeyType, ValueType>& v, const void* otherObj)
{
if (!otherObj)
return true;
const auto other = (const Dictionary<KeyType, ValueType>*)otherObj;
if (v.Count() != other->Count())
return true;
for (auto& i : v)
{
if (!other->ContainsKey(i.Key) || ShouldSerialize(i.Value, (const void*)&other->At(i.Key)))
return true;
}
return false;
}
template<typename KeyType, typename ValueType>
inline void Serialize(ISerializable::SerializeStream& stream, const Dictionary<KeyType, ValueType>& v, const void* otherObj)
{
stream.StartArray();
for (auto& i : v)
{
stream.StartObject();
stream.JKEY("Key");
Serialize(stream, i.Key, nullptr);
stream.JKEY("Value");
Serialize(stream, i.Value, nullptr);
stream.EndObject();
}
stream.EndArray();
}
template<typename KeyType, typename ValueType>
inline void Deserialize(ISerializable::DeserializeStream& stream, Dictionary<KeyType, ValueType>& v, ISerializeModifier* modifier)
{
v.Clear();
if (stream.IsArray())
{
const auto& streamArray = stream.GetArray();
const int32 size = streamArray.Size();
v.EnsureCapacity(size);
for (int32 i = 0; i < size; i++)
{
auto& streamItem = streamArray[i];
const auto mKey = SERIALIZE_FIND_MEMBER(streamItem, "Key");
const auto mValue = SERIALIZE_FIND_MEMBER(streamItem, "Value");
if (mKey != streamItem.MemberEnd() && mValue != streamItem.MemberEnd())
{
KeyType key;
Deserialize(mKey->value, key, modifier);
Deserialize(mValue->value, v[key], modifier);
}
}
}
else if (stream.IsObject())
{
const int32 size = stream.MemberCount();
v.EnsureCapacity(size);
for (auto i = stream.MemberBegin(); i != stream.MemberEnd(); ++i)
{
KeyType key;
Deserialize(i->name, key, modifier);
Deserialize(i->value, v[key], modifier);
}
}
}
}
// @formatter:on