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62492c7607e9637a12dd383801f38f18318ae8cc
FlaxEngine
/
Source
/
Engine
/
Scripting
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ManagedCLR
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Wojtek Figat
7b7a92758f
Optimize
VariantType
to use static type name in game or from non-reloadable assemblies
...
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph. #
2026-02-09 18:01:47 +01:00
..
MAssembly.h
Optimize
VariantType
to use static type name in game or from non-reloadable assemblies
2026-02-09 18:01:47 +01:00
MClass.h
…
MCore.cpp
Optimize
VariantType
to use static type name in game or from non-reloadable assemblies
2026-02-09 18:01:47 +01:00
MCore.h
…
MDomain.h
…
MEvent.h
…
MException.h
…
MField.h
…
MMethod.h
…
MProperty.h
…
MTypes.h
…
MUtils.cpp
…
MUtils.h
…