Logo
Explore Help
Register Sign In
GoaLitiuM/FlaxEngine
1
0
Fork 0
You've already forked FlaxEngine
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
647d74af0d8a534ddf41352172b8e9c2854e5533
FlaxEngine/Source/Engine/ShadersCompilation
History
Wojtek Figat 647d74af0d Fixes for vertex layouts binding into graphics backend
2025-01-11 22:44:38 +01:00
..
DirectX
Fixes for vertex layouts binding into graphics backend
2025-01-11 22:44:38 +01:00
Parser
Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
2025-01-04 21:04:18 +01:00
Vulkan
Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
2025-01-07 23:26:06 +01:00
Config.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
ShaderCompilationContext.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
ShaderCompiler.cpp
Add support for up to 4 texture channels when importing meshes
2025-01-11 22:40:20 +01:00
ShaderCompiler.h
Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
2025-01-07 23:26:06 +01:00
ShaderDebugDataExporter.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
ShadersCompilation.Build.cs
Update year in copyright note
2024-02-26 19:00:48 +01:00
ShadersCompilation.cpp
Update read and write streaming api to use the newest format
2024-12-29 23:00:40 +01:00
ShadersCompilation.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
Powered by Gitea Version: 1.24.6 Page: 94ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API