100 lines
3.9 KiB
C
100 lines
3.9 KiB
C
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#if PLATFORM_IOS || USE_EDITOR
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#include "../Apple/ApplePlatformSettings.h"
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/// <summary>
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/// iOS platform settings.
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/// </summary>
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API_CLASS(Sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API iOSPlatformSettings : public ApplePlatformSettings
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(ApplePlatformSettings);
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/// <summary>
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/// The app export destination methods.
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/// </summary>
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API_ENUM() enum class ExportMethods
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{
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// Distribute using TestFlight or through the App Store.
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AppStore,
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// Distribute to a limited number of devices you register in App Store Connect.
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Development,
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// Distribute to a limited number of devices you register in App Store Connect.
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AdHoc,
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// Distribute to members of your organization if you’re a part of the Apple Developer Enterprise Program and are ready to release your app to users in your organization.
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Enterprise,
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};
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/// <summary>
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/// The display orientation modes. Can be combined as flags.
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/// </summary>
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API_ENUM(Attributes="Flags") enum class UIInterfaceOrientations
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{
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// The device is in portrait mode, with the device upright and the Home button on the bottom.
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Portrait = 1,
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// The device is in portrait mode but is upside down, with the device upright and the Home button at the top.
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PortraitUpsideDown = 2,
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// The device is in landscape mode, with the device upright and the Home button on the left.
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LandscapeLeft = 4,
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// The device is in landscape mode, with the device upright and the Home button on the right.
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LandscapeRight = 8,
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// The all modes.
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All = Portrait | PortraitUpsideDown | LandscapeLeft | LandscapeRight
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};
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/// <summary>
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/// The app developer name - App Store Team ID. For example: 'VG6K6HT8B'.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(10), EditorDisplay(\"General\")")
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String AppTeamId;
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/// <summary>
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/// The app version number (matches CURRENT_PROJECT_VERSION in XCode).
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/// </summary>
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API_FIELD(Attributes="EditorOrder(20), EditorDisplay(\"General\")")
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String AppVersion = TEXT("1");
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/// <summary>
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/// The app export mode (if automatic packaging is not disabled via Build Settings, otherwise export app manually via XCode project).
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/// </summary>
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API_FIELD(Attributes="EditorOrder(50), EditorDisplay(\"General\")")
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ExportMethods ExportMethod = ExportMethods::Development;
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/// <summary>
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/// The UI interface orientation modes supported on iPhone devices.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(200), EditorDisplay(\"UI\", \"Supported Interface Orientations (iPhone)\")")
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UIInterfaceOrientations SupportedInterfaceOrientationsiPhone = UIInterfaceOrientations::All;
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/// <summary>
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/// The UI interface orientation modes supported on iPad devices.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(210), EditorDisplay(\"UI\", \"Supported Interface Orientations (iPad)\")")
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UIInterfaceOrientations SupportedInterfaceOrientationsiPad = UIInterfaceOrientations::All;
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/// <summary>
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/// Gets the instance of the settings asset (default value if missing). Object returned by this method is always loaded with valid data to use.
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/// </summary>
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static iOSPlatformSettings* Get();
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// [SettingsBase]
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) final override
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{
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ApplePlatformSettings::Deserialize(stream, modifier);
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DESERIALIZE(AppTeamId);
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DESERIALIZE(AppVersion);
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DESERIALIZE(ExportMethod);
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DESERIALIZE(SupportedInterfaceOrientationsiPhone);
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DESERIALIZE(SupportedInterfaceOrientationsiPad);
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}
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};
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#if PLATFORM_IOS
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typedef iOSPlatformSettings PlatformSettings;
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#endif
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#endif
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