44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "NetworkManager.h"
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#include "NetworkMessage.h"
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#include "NetworkConfig.h"
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#include "NetworkPeer.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Core/Collections/Array.h"
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namespace
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{
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Array<NetworkPeer*, HeapAllocation> Hosts;
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uint32_t LastHostId = 0;
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}
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NetworkPeer* NetworkManager::CreateHost(const NetworkConfig& config)
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{
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// Validate the address for listen/connect
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NetworkEndPoint endPoint = {};
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const bool isValidEndPoint = NetworkBase::CreateEndPoint(config.Address, String("7777"), NetworkIPVersion::IPv4, endPoint, false);
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ASSERT(config.Address == String("any") || isValidEndPoint);
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// Alloc new host
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Hosts.Add(New<NetworkPeer>());
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NetworkPeer* host = Hosts.Last();
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host->HostId = LastHostId++;
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// Initialize the host
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host->Initialize(config);
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return host;
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}
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void NetworkManager::ShutdownHost(NetworkPeer* host)
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{
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ASSERT(host->IsValid());
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host->Shutdown();
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host->HostId = -1;
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Hosts.Remove(host);
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}
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