37 lines
796 B
C++
37 lines
796 B
C++
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Types.h"
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#if COMPILE_WITH_ASSETS_IMPORTER
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#include "Engine/AI/BehaviorTree.h"
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/// <summary>
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/// Creating animation utility
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/// </summary>
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class CreateBehaviorTree
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{
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public:
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static CreateAssetResult Create(CreateAssetContext& context)
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{
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// Base
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IMPORT_SETUP(BehaviorTree, 1);
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// Chunk 0 - Visject Surface
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if (context.AllocateChunk(0))
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return CreateAssetResult::CannotAllocateChunk;
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{
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const BehaviorTreeGraph graph;
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MemoryWriteStream stream(64);
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graph.Save(&stream, true);
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context.Data.Header.Chunks[0]->Data.Copy(ToSpan(stream));
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}
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return CreateAssetResult::Ok;
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}
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};
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#endif
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