Files
FlaxEngine/Source/Engine/ContentImporters/CreateBehaviorTree.h

37 lines
796 B
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "Types.h"
#if COMPILE_WITH_ASSETS_IMPORTER
#include "Engine/AI/BehaviorTree.h"
/// <summary>
/// Creating animation utility
/// </summary>
class CreateBehaviorTree
{
public:
static CreateAssetResult Create(CreateAssetContext& context)
{
// Base
IMPORT_SETUP(BehaviorTree, 1);
// Chunk 0 - Visject Surface
if (context.AllocateChunk(0))
return CreateAssetResult::CannotAllocateChunk;
{
const BehaviorTreeGraph graph;
MemoryWriteStream stream(64);
graph.Save(&stream, true);
context.Data.Header.Chunks[0]->Data.Copy(ToSpan(stream));
}
return CreateAssetResult::Ok;
}
};
#endif