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FlaxEngine/Source/Engine/Terrain
History
Wojtek Figat 8a7ceef288 Add content deprecation system that auto-saves assets in Editor that use old data format
2025-01-20 23:46:49 +01:00
..
Terrain.Build.cs
Update year in copyright note
2024-02-26 19:00:48 +01:00
Terrain.cpp
Add content deprecation system that auto-saves assets in Editor that use old data format
2025-01-20 23:46:49 +01:00
Terrain.cs
Update year in copyright note
2024-02-26 19:00:48 +01:00
Terrain.h
Merge remote-tracking branch 'origin/master' into 1.9
2024-09-12 13:38:20 +02:00
TerrainChunk.cpp
Merge remote-tracking branch 'origin/master' into 1.9
2024-09-12 13:38:20 +02:00
TerrainChunk.h
Fix terrain rendering to use the same LOD for main view and shadow passes
2024-08-23 00:00:42 +02:00
TerrainManager.cpp
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
2024-12-15 22:10:45 +01:00
TerrainManager.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
TerrainPatch.cpp
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
2024-12-15 22:10:45 +01:00
TerrainPatch.h
Optimize terrain debug shape drawing by caching lines into a vertex buffer
2024-12-09 18:26:53 +01:00
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