Files
FlaxEngine/Source/Engine/ShadersCompilation/DirectX/ShaderCompilerDX.Build.cs
2024-02-26 19:00:48 +01:00

39 lines
1.3 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.IO;
using Flax.Build.NativeCpp;
/// <summary>
/// DirectX shaders compiler module using https://github.com/microsoft/DirectXShaderCompiler.
/// </summary>
public class ShaderCompilerDX : ShaderCompiler
{
/// <inheritdoc />
public override void Setup(BuildOptions options)
{
base.Setup(options);
options.SourceFiles.Clear();
options.SourcePaths.Clear();
options.SourceFiles.Add(Path.Combine(FolderPath, "ShaderCompilerDX.h"));
options.SourceFiles.Add(Path.Combine(FolderPath, "ShaderCompilerDX.cpp"));
options.PublicDefinitions.Add("COMPILE_WITH_DX_SHADER_COMPILER");
var depsRoot = options.DepsFolder;
options.OutputFiles.Add(Path.Combine(depsRoot, "dxcompiler.lib"));
options.DependencyFiles.Add(Path.Combine(depsRoot, "dxcompiler.dll"));
options.DependencyFiles.Add(Path.Combine(depsRoot, "dxil.dll"));
options.DelayLoadLibraries.Add("dxcompiler.dll");
}
/// <inheritdoc />
public override void GetFilesToDeploy(List<string> files)
{
base.GetFilesToDeploy(files);
files.Add(Path.Combine(FolderPath, "ShaderCompilerDX.h"));
}
}