228 lines
6.4 KiB
C++
228 lines
6.4 KiB
C++
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Core/Collections/Array.h"
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#include "Engine/Core/Math/Vector2.h"
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#include "Engine/Content/Assets/Texture.h"
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#include "Engine/Graphics/Textures/GPUTexture.h"
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#include "Engine/Utilities/RectPack.h"
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/// <summary>
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/// Contains information about single texture atlas slot.
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/// </summary>
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struct FontTextureAtlasSlot : RectPackNode<>
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{
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FontTextureAtlasSlot(Size x, Size y, Size width, Size height)
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: RectPackNode(x, y, width, height)
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{
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}
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void OnInsert()
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{
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}
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};
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/// <summary>
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/// Texture resource that contains an atlas of cached font glyphs.
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/// </summary>
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API_CLASS(NoSpawn) class FLAXENGINE_API FontTextureAtlas : public Texture
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{
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DECLARE_BINARY_ASSET_HEADER(FontTextureAtlas, TexturesSerializedVersion);
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private:
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struct RowData
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{
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const byte* SrcData;
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uint8* DstData;
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int32 SrcRow;
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int32 DstRow;
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int32 SrcWidth;
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int32 DstWidth;
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uint32 Padding;
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};
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public:
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/// <summary>
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/// Describes how to handle texture atlas padding
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/// </summary>
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enum PaddingStyle
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{
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/// <summary>
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/// Don't pad the atlas.
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/// </summary>
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NoPadding,
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/// <summary>
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/// Dilate the texture by one pixel to pad the atlas.
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/// </summary>
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DilateBorder,
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/// <summary>
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/// One pixel uniform padding border filled with zeros.
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/// </summary>
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PadWithZero,
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};
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private:
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Array<byte> _data;
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uint32 _width;
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uint32 _height;
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PixelFormat _format;
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uint32 _bytesPerPixel;
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PaddingStyle _paddingStyle;
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bool _isDirty;
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RectPackAtlas<FontTextureAtlasSlot> _atlas;
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Array<FontTextureAtlasSlot*> _freeSlots;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="FontTextureAtlas"/> class.
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/// </summary>
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/// <param name="format">The texture pixels format.</param>
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/// <param name="paddingStyle">The texture entries padding style.</param>
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/// <param name="index">The atlas index.</param>
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FontTextureAtlas(PixelFormat format, PaddingStyle paddingStyle, int32 index);
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public:
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/// <summary>
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/// Gets the atlas width.
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/// </summary>
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FORCE_INLINE uint32 GetWidth() const
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{
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return _width;
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}
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/// <summary>
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/// Gets the atlas height.
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/// </summary>
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FORCE_INLINE uint32 GetHeight() const
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{
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return _height;
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}
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/// <summary>
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/// Gets the atlas size.
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/// </summary>
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FORCE_INLINE Float2 GetSize() const
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{
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return Float2(static_cast<float>(_width), static_cast<float>(_height));
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}
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/// <summary>
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/// Determines whether this atlas is dirty and data need to be flushed.
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/// </summary>
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FORCE_INLINE bool IsDirty() const
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{
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return _isDirty;
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}
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/// <summary>
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/// Gets padding style for textures in the atlas.
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/// </summary>
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FORCE_INLINE PaddingStyle GetPaddingStyle() const
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{
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return _paddingStyle;
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}
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/// <summary>
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/// Gets amount of pixels to pad textures inside an atlas.
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/// </summary>
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uint32 GetPaddingAmount() const;
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public:
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/// <summary>
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/// Setups the atlas after creation.
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/// </summary>
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/// <param name="format">The pixel format.</param>
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/// <param name="paddingStyle">The padding style.</param>
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void Setup(PixelFormat format, PaddingStyle paddingStyle);
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/// <summary>
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/// Initializes the atlas.
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/// </summary>
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/// <param name="width">The width.</param>
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/// <param name="height">The height.</param>
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void Init(uint32 width, uint32 height);
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/// <summary>
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/// Adds the new entry to the atlas
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/// </summary>
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/// <param name="width">Width of the entry.</param>
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/// <param name="height">Height of the entry.</param>
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/// <param name="data">The data.</param>
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/// <returns>The atlas slot occupied by the new entry.</returns>
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FontTextureAtlasSlot* AddEntry(uint32 width, uint32 height, const Array<byte>& data);
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/// <summary>
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/// Invalidates the cached dynamic entry from the atlas.
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/// </summary>
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/// <param name="slot">The slot to invalidate.</param>
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/// <returns>True if slot has been freed, otherwise false.</returns>
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bool Invalidate(const FontTextureAtlasSlot* slot);
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/// <summary>
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/// Invalidates the cached dynamic entry from the atlas.
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/// </summary>
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/// <param name="x">The slot location (X coordinate in atlas pixels).</param>
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/// <param name="y">The slot location (Y coordinate in atlas pixels).</param>
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/// <param name="width">The slot width (size in atlas pixels).</param>
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/// <param name="height">The slot height (size in atlas pixels).</param>
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/// <returns>True if slot has been freed, otherwise false.</returns>
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bool Invalidate(uint32 x, uint32 y, uint32 width, uint32 height);
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/// <summary>
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/// Copies the data into the slot.
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/// </summary>
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/// <param name="slot">The slot.</param>
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/// <param name="data">The data.</param>
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void CopyDataIntoSlot(const FontTextureAtlasSlot* slot, const Array<byte>& data);
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/// <summary>
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/// Returns glyph's bitmap data of the slot.
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/// </summary>
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/// <param name="slot">The slot in atlas.</param>
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/// <param name="width">The width of the slot.</param>
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/// <param name="height">The height of the slot.</param>
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/// <param name="stride">The stride of the slot.</param>
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/// <returns>The pointer to the bitmap data of the given slot.</returns>
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byte* GetSlotData(const FontTextureAtlasSlot* slot, uint32& width, uint32& height, uint32& stride);
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/// <summary>
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/// Clears this atlas entries data (doesn't change size/texture etc.).
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/// </summary>
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void Clear();
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/// <summary>
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/// Flushes this atlas data to the GPU
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/// </summary>
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void Flush();
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/// <summary>
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/// Ensures that texture has been created for that atlas.
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/// </summary>
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void EnsureTextureCreated() const;
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/// <summary>
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/// Determines whether atlas has data synchronized with the GPU.
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/// </summary>
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/// <returns><c>true</c> if atlas has data synchronized with the GPU; otherwise, <c>false</c>.</returns>
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bool HasDataSyncWithGPU() const;
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private:
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void markAsDirty();
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void copyRow(const RowData& copyRowData) const;
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void zeroRow(const RowData& copyRowData) const;
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protected:
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// [Texture]
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void unload(bool isReloading) override;
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};
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