# Conflicts: # Content/Shaders/GI/DDGI.flax # Content/Shaders/GI/GlobalSurfaceAtlas.flax # Content/Shaders/TAA.flax # Content/Shaders/VolumetricFog.flax # Source/Editor/CustomEditors/Editors/ActorTagEditor.cs # Source/Engine/Core/Config/GraphicsSettings.cpp # Source/Engine/Engine/PostProcessEffect.cs # Source/Engine/Graphics/GPUResourcesCollection.cpp # Source/Engine/Graphics/GPUResourcesCollection.h # Source/Engine/Graphics/PostProcessBase.h # Source/FlaxEngine.Gen.cs
20 lines
431 B
C#
20 lines
431 B
C#
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using Flax.Build;
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using Flax.Build.NativeCpp;
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/// <summary>
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/// Networking module.
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/// </summary>
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public class Networking : EngineModule
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{
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/// <inheritdoc />
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public override void Setup(BuildOptions options)
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{
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base.Setup(options);
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Tags["Network"] = string.Empty;
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options.PublicDefinitions.Add("COMPILE_WITH_NETWORKING");
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}
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}
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