Files
FlaxEngine/Source/Engine/Graphics/Async/DefaultGPUTasksExecutor.cpp
Wojciech Figat a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00

42 lines
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C++

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "DefaultGPUTasksExecutor.h"
#include "GPUTasksContext.h"
#include "GPUTask.h"
#include "GPUTasksManager.h"
#include "Engine/Graphics/GPUDevice.h"
DefaultGPUTasksExecutor::DefaultGPUTasksExecutor()
: _context(nullptr)
{
}
String DefaultGPUTasksExecutor::ToString() const
{
return TEXT("Default GPU Async Executor");
}
void DefaultGPUTasksExecutor::FrameBegin()
{
// Ensure to have valid async context
if (_context == nullptr)
_context = createContext();
_context->OnFrameBegin();
}
void DefaultGPUTasksExecutor::FrameEnd()
{
ASSERT(_context != nullptr);
// Default implementation performs async operations on end of the frame which is synchronized with a rendering thread
GPUTask* buffer[32];
const int32 count = GPUDevice::Instance->GetTasksManager()->RequestWork(buffer, 32);
for (int32 i = 0; i < count; i++)
{
_context->Run(buffer[i]);
}
_context->OnFrameEnd();
}