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FlaxEngine/Source/Engine/Platform/iOS/iOSPlatformSettings.h

51 lines
1.5 KiB
C++

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_IOS || USE_EDITOR
#include "Engine/Core/Config/PlatformSettingsBase.h"
#include "Engine/Core/Types/String.h"
#include "Engine/Scripting/SoftObjectReference.h"
class Texture;
/// <summary>
/// iOS platform settings.
/// </summary>
API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API iOSPlatformSettings : public SettingsBase
{
DECLARE_SCRIPTING_TYPE_MINIMAL(iOSPlatformSettings);
/// <summary>
/// The app identifier (reversed DNS, eg. com.company.product). Custom tokens: ${PROJECT_NAME}, ${COMPANY_NAME}.
/// </summary>
API_FIELD(Attributes="EditorOrder(0), EditorDisplay(\"General\")")
String AppIdentifier = TEXT("com.${COMPANY_NAME}.${PROJECT_NAME}");
/// <summary>
/// Custom icon texture to use for the application (overrides the default one).
/// </summary>
API_FIELD(Attributes="EditorOrder(1000), EditorDisplay(\"Other\")")
SoftObjectReference<Texture> OverrideIcon;
public:
/// <summary>
/// Gets the instance of the settings asset (default value if missing). Object returned by this method is always loaded with valid data to use.
/// </summary>
static iOSPlatformSettings* Get();
// [SettingsBase]
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) final override
{
DESERIALIZE(AppIdentifier);
DESERIALIZE(OverrideIcon);
}
};
#if PLATFORM_IOS
typedef iOSPlatformSettings PlatformSettings;
#endif
#endif