Files
FlaxEngine/Source/Engine/Physics/Actors/PhysicsColliderActor.cpp
2024-02-26 19:00:48 +01:00

46 lines
997 B
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#include "PhysicsColliderActor.h"
#include "RigidBody.h"
PhysicsColliderActor::PhysicsColliderActor(const SpawnParams& params)
: Actor(params)
{
}
void PhysicsColliderActor::OnCollisionEnter(const Collision& c)
{
CollisionEnter(c);
auto rigidBody = GetAttachedRigidBody();
if (rigidBody)
rigidBody->OnCollisionEnter(c);
}
void PhysicsColliderActor::OnCollisionExit(const Collision& c)
{
CollisionExit(c);
auto rigidBody = GetAttachedRigidBody();
if (rigidBody)
rigidBody->OnCollisionExit(c);
}
void PhysicsColliderActor::OnTriggerEnter(PhysicsColliderActor* c)
{
TriggerEnter(c);
auto rigidBody = GetAttachedRigidBody();
if (rigidBody)
rigidBody->OnTriggerEnter(c);
}
void PhysicsColliderActor::OnTriggerExit(PhysicsColliderActor* c)
{
TriggerExit(c);
auto rigidBody = GetAttachedRigidBody();
if (rigidBody)
rigidBody->OnTriggerExit(c);
}