Files
FlaxEngine/Source/Editor/Gizmo/TransformGizmoBase.Draw.cs
2021-01-06 22:20:16 +01:00

183 lines
8.3 KiB
C#

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.Gizmo
{
public partial class TransformGizmoBase
{
private Model _modelTranslateAxis;
private Model _modelScaleAxis;
private Model _modelBox;
private Model _modelCircle;
private MaterialInstance _materialAxisX;
private MaterialInstance _materialAxisY;
private MaterialInstance _materialAxisZ;
private MaterialInstance _materialAxisFocus;
private MaterialBase _materialWire;
private MaterialBase _materialWireFocus;
private void InitDrawing()
{
// Load content (but async - don't wait and don't block execution)
_modelTranslateAxis = FlaxEngine.Content.LoadAsyncInternal<Model>("Editor/Gizmo/TranslateAxis");
_modelScaleAxis = FlaxEngine.Content.LoadAsyncInternal<Model>("Editor/Gizmo/ScaleAxis");
_modelBox = FlaxEngine.Content.LoadAsyncInternal<Model>("Editor/Gizmo/WireBox");
_modelCircle = FlaxEngine.Content.LoadAsyncInternal<Model>("Editor/Gizmo/WireCircle");
_materialAxisX = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisX");
_materialAxisY = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisY");
_materialAxisZ = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisZ");
_materialAxisFocus = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisFocus");
_materialWire = FlaxEngine.Content.LoadAsyncInternal<MaterialBase>("Editor/Gizmo/MaterialWire");
_materialWireFocus = FlaxEngine.Content.LoadAsyncInternal<MaterialBase>("Editor/Gizmo/MaterialWireFocus");
// Ensure that every asset was loaded
if (_modelTranslateAxis == null ||
_modelScaleAxis == null ||
_modelBox == null ||
_modelCircle == null ||
_materialAxisX == null ||
_materialAxisY == null ||
_materialAxisZ == null ||
_materialAxisFocus == null ||
_materialWire == null ||
_materialWireFocus == null
)
{
// Error
Platform.Fatal("Failed to load transform gizmo resources.");
}
}
/// <inheritdoc />
public override void Draw(ref RenderContext renderContext)
{
if (!_isActive || !IsActive)
return;
Matrix m1, m2, m3;
bool isXAxis = _activeAxis == Axis.X || _activeAxis == Axis.XY || _activeAxis == Axis.ZX;
bool isYAxis = _activeAxis == Axis.Y || _activeAxis == Axis.XY || _activeAxis == Axis.YZ;
bool isZAxis = _activeAxis == Axis.Z || _activeAxis == Axis.YZ || _activeAxis == Axis.ZX;
bool isCenter = _activeAxis == Axis.Center;
// Switch mode
const float gizmoModelsScale2RealGizmoSize = 0.075f;
switch (_activeMode)
{
case Mode.Translate:
{
if (!_modelTranslateAxis || !_modelTranslateAxis.IsLoaded || !_modelBox || !_modelBox.IsLoaded)
break;
// Cache data
Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m3);
Matrix.Multiply(ref m3, ref _gizmoWorld, out m1);
var axisMesh = _modelTranslateAxis.LODs[0].Meshes[0];
var boxMesh = _modelBox.LODs[0].Meshes[0];
var boxSize = 10.0f;
// XY plane
m2 = Matrix.Transformation(new Vector3(boxSize, 1.0f, boxSize), Quaternion.RotationX(Mathf.PiOverTwo), new Vector3(boxSize * 0.5f, boxSize * 0.5f, 0.0f));
Matrix.Multiply(ref m2, ref m1, out m3);
boxMesh.Draw(ref renderContext, _activeAxis == Axis.XY ? _materialWireFocus : _materialWire, ref m3);
// ZX plane
m2 = Matrix.Transformation(new Vector3(boxSize, 1.0f, boxSize), Quaternion.Identity, new Vector3(boxSize * 0.5f, 0.0f, boxSize * 0.5f));
Matrix.Multiply(ref m2, ref m1, out m3);
boxMesh.Draw(ref renderContext, _activeAxis == Axis.ZX ? _materialWireFocus : _materialWire, ref m3);
// YZ plane
m2 = Matrix.Transformation(new Vector3(boxSize, 1.0f, boxSize), Quaternion.RotationZ(Mathf.PiOverTwo), new Vector3(0.0f, boxSize * 0.5f, boxSize * 0.5f));
Matrix.Multiply(ref m2, ref m1, out m3);
boxMesh.Draw(ref renderContext, _activeAxis == Axis.YZ ? _materialWireFocus : _materialWire, ref m3);
// X axis
axisMesh.Draw(ref renderContext, isXAxis ? _materialAxisFocus : _materialAxisX, ref m1);
// Y axis
Matrix.RotationZ(Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
axisMesh.Draw(ref renderContext, isYAxis ? _materialAxisFocus : _materialAxisY, ref m3);
// Z axis
Matrix.RotationY(-Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
axisMesh.Draw(ref renderContext, isZAxis ? _materialAxisFocus : _materialAxisZ, ref m3);
break;
}
case Mode.Rotate:
{
if (!_modelCircle || !_modelCircle.IsLoaded || !_modelBox || !_modelBox.IsLoaded)
break;
// Cache data
var circleMesh = _modelCircle.LODs[0].Meshes[0];
var boxMesh = _modelBox.LODs[0].Meshes[0];
Matrix.Scaling(8.0f, out m3);
Matrix.Multiply(ref m3, ref _gizmoWorld, out m1);
// X axis
Matrix.RotationZ(Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
circleMesh.Draw(ref renderContext, isXAxis ? _materialAxisFocus : _materialAxisX, ref m3);
// Y axis
circleMesh.Draw(ref renderContext, isYAxis ? _materialAxisFocus : _materialAxisY, ref m1);
// Z axis
Matrix.RotationX(-Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
circleMesh.Draw(ref renderContext, isZAxis ? _materialAxisFocus : _materialAxisZ, ref m3);
// Center box
Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m3);
Matrix.Multiply(ref m3, ref _gizmoWorld, out m1);
Matrix.Scaling(1.0f, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
boxMesh.Draw(ref renderContext, isCenter ? _materialWireFocus : _materialWire, ref m3);
break;
}
case Mode.Scale:
{
if (!_modelScaleAxis || !_modelScaleAxis.IsLoaded || !_modelBox || !_modelBox.IsLoaded)
break;
// Cache data
Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m3);
Matrix.Multiply(ref m3, ref _gizmoWorld, out m1);
var axisMesh = _modelScaleAxis.LODs[0].Meshes[0];
var boxMesh = _modelBox.LODs[0].Meshes[0];
// X axis
Matrix.RotationY(-Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
axisMesh.Draw(ref renderContext, isXAxis ? _materialAxisFocus : _materialAxisX, ref m3);
// Y axis
Matrix.RotationX(Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
axisMesh.Draw(ref renderContext, isYAxis ? _materialAxisFocus : _materialAxisY, ref m3);
// Z axis
Matrix.RotationX(Mathf.Pi, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
axisMesh.Draw(ref renderContext, isZAxis ? _materialAxisFocus : _materialAxisZ, ref m3);
// Center box
Matrix.Scaling(10.0f, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
boxMesh.Draw(ref renderContext, isCenter ? _materialWireFocus : _materialWire, ref m3);
break;
}
}
}
}
}