36 lines
1.7 KiB
C++
36 lines
1.7 KiB
C++
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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#if PLATFORM_WIN32
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#include "Engine/Platform/Base/NetworkBase.h"
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class FLAXENGINE_API Win32Network : public NetworkBase
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{
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friend NetworkEndPoint;
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friend NetworkSocket;
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public:
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// [NetworkBase]
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static bool Init();
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static void Exit();
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static bool CreateSocket(NetworkSocket& socket, NetworkProtocolType proto, NetworkIPVersion ipv);
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static bool DestroySocket(NetworkSocket& socket);
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static bool SetSocketOption(NetworkSocket& socket, NetworkSocketOption& option, bool value);
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static bool SetSocketOption(NetworkSocket& socket, NetworkSocketOption& option, int32 value);
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static bool GetSocketOption(NetworkSocket& socket, NetworkSocketOption& option, bool* value);
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static bool GetSocketOption(NetworkSocket& socket, NetworkSocketOption& option, int32* value);
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static bool ConnectSocket(NetworkSocket& socket, NetworkEndPoint& endPoint);
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static bool BindSocket(NetworkSocket& socket, NetworkEndPoint& endPoint);
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static bool Listen(NetworkSocket& socket, uint16 queueSize);
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static bool Accept(NetworkSocket& serverSock, NetworkSocket& newSock, NetworkEndPoint& newEndPoint);
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static bool IsReadable(NetworkSocket& socket, uint64* size);
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static int32 WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint = nullptr);
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static int32 ReadSocket(NetworkSocket socket, byte* buffer, uint32 bufferSize, NetworkEndPoint* endPoint = nullptr);
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static bool CreateEndPoint(String* address, String* port, NetworkIPVersion ipv, NetworkEndPoint& endPoint, bool bindable = false);
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static NetworkEndPoint RemapEndPointToIPv6(NetworkEndPoint endPoint);
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};
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#endif
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