Files
FlaxEngine/Source/Editor/CustomEditors/Dedicated/SceneAnimationPlayerEditor.cs

70 lines
2.2 KiB
C#

// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.CustomEditors.Dedicated
{
/// <summary>
/// Custom editor for <see cref="SceneAnimationPlayer"/>.
/// </summary>
[CustomEditor(typeof(SceneAnimationPlayer)), DefaultEditor]
public class SceneAnimationPlayerEditor : ActorEditor
{
private Label _infoLabel;
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
base.Initialize(layout);
// Show playback options during simulation
if (Editor.IsPlayMode)
{
var playbackGroup = layout.Group("Playback");
playbackGroup.Panel.Open();
_infoLabel = playbackGroup.Label(string.Empty).Label;
_infoLabel.AutoHeight = true;
var grid = playbackGroup.UniformGrid();
var gridControl = grid.CustomControl;
gridControl.ClipChildren = false;
gridControl.Height = Button.DefaultHeight;
gridControl.SlotsHorizontally = 3;
gridControl.SlotsVertically = 1;
grid.Button("Play").Button.Clicked += () => Foreach(x => x.Play());
grid.Button("Pause").Button.Clicked += () => Foreach(x => x.Pause());
grid.Button("Stop").Button.Clicked += () => Foreach(x => x.Stop());
}
}
/// <inheritdoc />
public override void Refresh()
{
base.Refresh();
if (_infoLabel != null)
{
var text = string.Empty;
foreach (var value in Values)
{
if (value is SceneAnimationPlayer player && player.Animation)
text += $"Time: {player.Time:##0.0}s / {player.Animation.Duration:##0.0}s\n";
}
_infoLabel.Text = text;
}
}
private void Foreach(Action<SceneAnimationPlayer> func)
{
foreach (var value in Values)
{
if (value is SceneAnimationPlayer player)
func(player);
}
}
}
}