70 lines
2.2 KiB
C#
70 lines
2.2 KiB
C#
// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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using FlaxEngine;
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using FlaxEngine.GUI;
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namespace FlaxEditor.CustomEditors.Dedicated
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{
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/// <summary>
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/// Custom editor for <see cref="SceneAnimationPlayer"/>.
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/// </summary>
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[CustomEditor(typeof(SceneAnimationPlayer)), DefaultEditor]
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public class SceneAnimationPlayerEditor : ActorEditor
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{
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private Label _infoLabel;
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/// <inheritdoc />
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public override void Initialize(LayoutElementsContainer layout)
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{
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base.Initialize(layout);
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// Show playback options during simulation
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if (Editor.IsPlayMode)
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{
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var playbackGroup = layout.Group("Playback");
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playbackGroup.Panel.Open();
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_infoLabel = playbackGroup.Label(string.Empty).Label;
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_infoLabel.AutoHeight = true;
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var grid = playbackGroup.UniformGrid();
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var gridControl = grid.CustomControl;
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gridControl.ClipChildren = false;
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gridControl.Height = Button.DefaultHeight;
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gridControl.SlotsHorizontally = 3;
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gridControl.SlotsVertically = 1;
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grid.Button("Play").Button.Clicked += () => Foreach(x => x.Play());
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grid.Button("Pause").Button.Clicked += () => Foreach(x => x.Pause());
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grid.Button("Stop").Button.Clicked += () => Foreach(x => x.Stop());
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}
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}
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/// <inheritdoc />
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public override void Refresh()
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{
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base.Refresh();
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if (_infoLabel != null)
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{
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var text = string.Empty;
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foreach (var value in Values)
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{
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if (value is SceneAnimationPlayer player && player.Animation)
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text += $"Time: {player.Time:##0.0}s / {player.Animation.Duration:##0.0}s\n";
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}
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_infoLabel.Text = text;
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}
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}
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private void Foreach(Action<SceneAnimationPlayer> func)
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{
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foreach (var value in Values)
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{
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if (value is SceneAnimationPlayer player)
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func(player);
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}
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}
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}
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}
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