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6f78a9775efa4aa3d30719005051e4fc3db2f520
FlaxEngine/Source/Engine/Graphics/Materials
History
Wojtek Figat eaafb72ca9 Optimize some includes and use automatic serializers for platform settings
2023-11-13 23:54:07 +01:00
..
DecalMaterialShader.cpp
Stability fixes
2023-10-12 23:12:53 +02:00
DecalMaterialShader.h
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DeferredMaterialShader.cpp
Stability fixes
2023-10-12 23:12:53 +02:00
DeferredMaterialShader.h
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DeformableMaterialShader.cpp
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DeformableMaterialShader.h
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ForwardMaterialShader.cpp
Stability fixes
2023-10-12 23:12:53 +02:00
ForwardMaterialShader.h
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GUIMaterialShader.cpp
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GUIMaterialShader.h
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IMaterial.h
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MaterialInfo.h
Optimize some includes and use automatic serializers for platform settings
2023-11-13 23:54:07 +01:00
MaterialParams.cpp
Add logging PixelFormat as string instead of integer value for better readability
2023-04-13 10:31:40 +02:00
MaterialParams.h
Fix bug when using material instance of material that uses GlobalSDF
2023-04-12 16:59:59 +02:00
MaterialShader.cpp
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MaterialShader.h
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MaterialShaderFeatures.cpp
Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
MaterialShaderFeatures.h
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ParticleMaterialShader.cpp
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ParticleMaterialShader.h
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PostFxMaterialShader.cpp
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PostFxMaterialShader.h
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TerrainMaterialShader.cpp
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TerrainMaterialShader.h
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VolumeParticleMaterialShader.cpp
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VolumeParticleMaterialShader.h
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