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GoaLitiuM/FlaxEngine
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Code Issues Pull Requests Actions 7 Packages Projects Releases Wiki Activity
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6f8c007a661c7f9200c06af3f10e759a3f0d6db1
FlaxEngine/Source
History
Wojciech Figat 6f8c007a66 Fix assertion on thread double-free from registry (not harmful)
2022-12-29 11:20:39 +01:00
..
Editor
Merge branch '1.5' into dotnet7
2022-12-28 18:49:14 +01:00
Engine
Fix assertion on thread double-free from registry (not harmful)
2022-12-29 11:20:39 +01:00
Platforms
Optimize Flax.Build to not use Nuget
2022-12-21 10:23:50 +01:00
Shaders
Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
2022-12-15 17:33:44 +01:00
ThirdParty
Add DotNetSdk to simplify using it
2022-12-21 14:13:00 +01:00
Tools
Merge branch '1.5' into dotnet7
2022-12-28 18:49:14 +01:00
.editorconfig
Add editorconfig for shader files
2022-05-12 13:46:17 +02:00
flax.natvis
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
2022-12-20 21:11:38 +01:00
FlaxEditor.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
FlaxEditor.rc
…
FlaxEngine.Gen.cpp
…
FlaxEngine.Gen.cs
Bump up version number
2022-10-25 15:06:31 +02:00
FlaxEngine.Gen.h
Bump up version number
2022-10-25 15:06:31 +02:00
FlaxGame.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
FlaxGame.rc
…
FlaxTests.Build.cs
Refactor FlaxTests to run as Editor with all engine services initialized
2022-07-26 23:10:02 +02:00
Icon.ico
…
Logo.png
…
resource.h
…
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