597 lines
18 KiB
C++
597 lines
18 KiB
C++
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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#include "GPUTexture.h"
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#include "TextureData.h"
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#include "Engine/Core/Log.h"
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#include "../Config.h"
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#include "Engine/Threading/Threading.h"
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#include "Engine/Graphics/Async/Tasks/GPUCopyResourceTask.h"
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#include "Engine/Graphics/Async/Tasks/GPUUploadTextureMipTask.h"
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#include "Engine/Graphics/RenderTools.h"
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#include "Engine/Graphics/PixelFormatExtensions.h"
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#include "Engine/Graphics/GPULimits.h"
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#include "Engine/Threading/ThreadPoolTask.h"
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#include "Engine/Graphics/GPUDevice.h"
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GPUTexture* GPUTexture::Spawn(const SpawnParams& params)
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{
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return GPUDevice::Instance->CreateTexture(String::Empty);
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}
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GPUTexture* GPUTexture::New()
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{
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return GPUDevice::Instance->CreateTexture(String::Empty);
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}
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GPUTexture::GPUTexture()
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: GPUResource(SpawnParams(Guid::New(), GPUTexture::TypeInitializer))
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, _residentMipLevels(0)
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, _sRGB(false)
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, _isBlockCompressed(false)
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{
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// Keep description data clear (we use _desc.MipLevels to check if it's has been initated)
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_desc.Clear();
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}
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Vector2 GPUTexture::Size() const
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{
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return Vector2(static_cast<float>(_desc.Width), static_cast<float>(_desc.Height));
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}
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Vector3 GPUTexture::Size3() const
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{
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return Vector3(static_cast<float>(_desc.Width), static_cast<float>(_desc.Height), static_cast<float>(_desc.Depth));
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}
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bool GPUTexture::IsPowerOfTwo() const
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{
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return Math::IsPowerOfTwo(_desc.Width) && Math::IsPowerOfTwo(_desc.Height);
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}
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void GPUTexture::GetMipSize(int32 mipLevelIndex, int32& mipWidth, int32& mipHeight) const
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{
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ASSERT(mipLevelIndex >= 0 && mipLevelIndex < MipLevels());
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mipWidth = Math::Max(1, Width() >> mipLevelIndex);
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mipHeight = Math::Max(1, Height() >> mipLevelIndex);
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}
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void GPUTexture::GetMipSize(int32 mipLevelIndex, int32& mipWidth, int32& mipHeight, int32& mipDepth) const
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{
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ASSERT(mipLevelIndex >= 0 && mipLevelIndex < MipLevels());
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mipWidth = Math::Max(1, Width() >> mipLevelIndex);
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mipHeight = Math::Max(1, Height() >> mipLevelIndex);
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mipDepth = Math::Max(1, Depth() >> mipLevelIndex);
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}
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void GPUTexture::GetResidentSize(int32& width, int32& height) const
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{
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// Check if texture isn't loaded
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if (_residentMipLevels <= 0)
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{
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width = height = 0;
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return;
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}
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const int32 mipIndex = _desc.MipLevels - _residentMipLevels;
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width = Width() >> mipIndex;
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height = Height() >> mipIndex;
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}
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void GPUTexture::GetResidentSize(int32& width, int32& height, int32& depth) const
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{
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// Check if texture isn't loaded
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if (_residentMipLevels <= 0)
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{
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width = height = depth = 0;
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return;
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}
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const int32 mipIndex = _desc.MipLevels - _residentMipLevels;
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width = Width() >> mipIndex;
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height = Height() >> mipIndex;
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depth = Depth() >> mipIndex;
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}
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uint32 GPUTexture::RowPitch(int32 mipIndex) const
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{
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uint32 rowPitch, slicePitch;
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ComputePitch(mipIndex, rowPitch, slicePitch);
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return rowPitch;
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}
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uint32 GPUTexture::SlicePitch(int32 mipIndex) const
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{
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uint32 rowPitch, slicePitch;
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ComputePitch(mipIndex, rowPitch, slicePitch);
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return slicePitch;
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}
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void GPUTexture::ComputePitch(int32 mipIndex, uint32& rowPitch, uint32& slicePitch) const
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{
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int32 mipWidth, mipHeight;
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GetMipSize(mipIndex, mipWidth, mipHeight);
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RenderTools::ComputePitch(Format(), mipWidth, mipHeight, rowPitch, slicePitch);
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}
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int32 GPUTexture::CalculateMipSize(int32 size, int32 mipLevel) const
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{
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mipLevel = Math::Min(mipLevel, MipLevels());
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return Math::Max(1, size >> mipLevel);
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}
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int32 GPUTexture::ComputeSubresourceSize(int32 subresource, int32 rowAlign, int32 sliceAlign) const
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{
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const int32 mipLevel = subresource % MipLevels();
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const int32 slicePitch = ComputeSlicePitch(mipLevel, rowAlign);
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const int32 depth = CalculateMipSize(Depth(), mipLevel);
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return Math::AlignUp<int32>(slicePitch * depth, sliceAlign);
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}
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int32 GPUTexture::ComputeBufferOffset(int32 subresource, int32 rowAlign, int32 sliceAlign) const
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{
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int32 offset = 0;
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for (int32 i = 0; i < subresource; i++)
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{
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offset += ComputeSubresourceSize(i, rowAlign, sliceAlign);
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}
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return offset;
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}
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int32 GPUTexture::ComputeBufferTotalSize(int32 rowAlign, int32 sliceAlign) const
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{
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int32 result = 0;
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for (int32 mipLevel = 0; mipLevel < MipLevels(); mipLevel++)
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{
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const int32 slicePitch = ComputeSlicePitch(mipLevel, rowAlign);
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const int32 depth = CalculateMipSize(Depth(), mipLevel);
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result += Math::AlignUp<int32>(slicePitch * depth, sliceAlign);
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}
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return result * ArraySize();
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}
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int32 GPUTexture::ComputeSlicePitch(int32 mipLevel, int32 rowAlign) const
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{
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return ComputeRowPitch(mipLevel, rowAlign) * CalculateMipSize(Height(), mipLevel);
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}
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int32 GPUTexture::ComputeRowPitch(int32 mipLevel, int32 rowAlign) const
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{
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const int32 formatSize = PixelFormatExtensions::SizeInBytes(Format());
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return Math::AlignUp<int32>(CalculateMipSize(Width(), mipLevel) * formatSize, rowAlign);
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}
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bool GPUTexture::Init(const GPUTextureDescription& desc)
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{
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ASSERT(Math::IsInRange(desc.Width, 1, GPU_MAX_TEXTURE_SIZE)
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&& Math::IsInRange(desc.Height, 1, GPU_MAX_TEXTURE_SIZE)
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&& Math::IsInRange(desc.Depth, 1, GPU_MAX_TEXTURE_SIZE)
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&& Math::IsInRange(desc.ArraySize, 1, GPU_MAX_TEXTURE_ARRAY_SIZE)
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&& Math::IsInRange(desc.MipLevels, 1, GPU_MAX_TEXTURE_MIP_LEVELS));
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// Validate description
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const auto device = GPUDevice::Instance;
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if (desc.Usage == GPUResourceUsage::Dynamic)
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{
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LOG(Warning, "Cannot create texture. Dynamic textures are not supported. Description: {0}", desc.ToString());
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return true;
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}
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if (desc.IsDepthStencil())
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{
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if (desc.MipLevels > 1)
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{
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LOG(Warning, "Cannot create texture. Depth Stencil texture cannot have mip maps. Description: {0}", desc.ToString());
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return true;
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}
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if (desc.IsRenderTarget())
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{
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LOG(Warning, "Cannot create texture. Depth Stencil texture cannot be used as a Render Target. Description: {0}", desc.ToString());
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return true;
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}
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if (desc.Flags & GPUTextureFlags::ReadOnlyDepthView && !device->Limits.HasReadOnlyDepth)
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{
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LOG(Warning, "Cannot create texture. The current graphics platform does not support read-only Depth Stencil texture. Description: {0}", desc.ToString());
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return true;
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}
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}
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else
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{
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if (desc.Flags & GPUTextureFlags::ReadOnlyDepthView)
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{
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LOG(Warning, "Cannot create texture. Cannot create read-only Depth Stencil texture that is not a Depth Stencil texture. Add DepthStencil flag. Description: {0}", desc.ToString());
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return true;
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}
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}
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if (desc.HasPerMipViews() && !(desc.IsShaderResource() || desc.IsRenderTarget()))
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{
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LOG(Warning, "Cannot create texture. Depth Stencil texture cannot have mip maps. Description: {0}", desc.ToString());
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return true;
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}
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switch (desc.Dimensions)
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{
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case TextureDimensions::Texture:
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{
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if (desc.HasPerSliceViews())
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{
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LOG(Warning, "Cannot create texture. Texture cannot have per slice views. Description: {0}", desc.ToString());
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return true;
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}
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if (desc.Width > device->Limits.MaximumTexture2DSize
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|| desc.Height > device->Limits.MaximumTexture2DSize
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|| desc.ArraySize > device->Limits.MaximumTexture2DArraySize)
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{
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LOG(Warning, "Cannot create texture. Invalid dimensions. Description: {0}", desc.ToString());
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return true;
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}
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break;
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}
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case TextureDimensions::VolumeTexture:
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{
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if (desc.IsDepthStencil())
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{
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LOG(Warning, "Cannot create texture. Only 2D Texture can be used as a Depth Stencil. Description: {0}", desc.ToString());
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return true;
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}
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if (desc.MipLevels != 1)
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{
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LOG(Warning, "Cannot create texture. Volume texture cannot have more than 1 mip level. Description: {0}", desc.ToString());
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return true;
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}
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if (desc.ArraySize != 1)
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{
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LOG(Warning, "Cannot create texture. Volume texture cannot create array of volume textures. Description: {0}", desc.ToString());
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return true;
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}
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if (desc.MultiSampleLevel != MSAALevel::None)
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{
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LOG(Warning, "Cannot create texture. Volume texture cannot use multi-sampling. Description: {0}", desc.ToString());
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return true;
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}
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if (desc.HasPerMipViews())
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{
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LOG(Warning, "Cannot create texture. Volume texture cannot have per mip map views. Description: {0}", desc.ToString());
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return true;
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}
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if (desc.HasPerMipViews() && desc.IsRenderTarget() == false)
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{
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LOG(Warning, "Cannot create texture. Volume texture cannot have per slice map views if is not a render target. Description: {0}", desc.ToString());
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return true;
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}
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if (desc.Width > device->Limits.MaximumTexture3DSize
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|| desc.Height > device->Limits.MaximumTexture3DSize
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|| desc.Depth > device->Limits.MaximumTexture3DSize)
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{
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LOG(Warning, "Cannot create texture. Invalid dimensions. Description: {0}", desc.ToString());
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return true;
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}
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break;
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}
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case TextureDimensions::CubeTexture:
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{
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if (desc.HasPerSliceViews())
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{
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LOG(Warning, "Cannot create texture. Cube texture cannot have per slice views. Description: {0}", desc.ToString());
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return true;
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}
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if (desc.Width > device->Limits.MaximumTextureCubeSize
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|| desc.Height > device->Limits.MaximumTextureCubeSize
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|| desc.ArraySize * 6 > device->Limits.MaximumTexture2DArraySize
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|| desc.Width != desc.Height)
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{
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LOG(Warning, "Cannot create texture. Invalid dimensions. Description: {0}", desc.ToString());
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return true;
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}
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break;
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}
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}
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// Release previous data
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ReleaseGPU();
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// Initialize
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_desc = desc;
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_sRGB = PixelFormatExtensions::IsSRGB(desc.Format);
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_isBlockCompressed = PixelFormatExtensions::IsCompressed(desc.Format);
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if (OnInit())
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{
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ReleaseGPU();
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LOG(Warning, "Cannot initialize texture. Description: {0}", desc.ToString());
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return true;
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}
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// Render targets and depth buffers doesn't support normal textures streaming and are considered to be always resident
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if (IsRegularTexture() == false)
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{
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_residentMipLevels = MipLevels();
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}
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return false;
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}
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GPUTexture* GPUTexture::ToStagingReadback() const
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{
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const auto desc = _desc.ToStagingReadback();
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ScopeLock gpuLock(GPUDevice::Instance->Locker);
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auto* staging = GPUDevice::Instance->CreateTexture(TEXT("Staging.Readback"));
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if (staging->Init(desc))
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{
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Delete(staging);
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return nullptr;
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}
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return staging;
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}
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GPUTexture* GPUTexture::ToStagingUpload() const
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{
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const auto desc = _desc.ToStagingUpload();
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ScopeLock gpuLock(GPUDevice::Instance->Locker);
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auto* staging = GPUDevice::Instance->CreateTexture(TEXT("Staging.Upload"));
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if (staging->Init(desc))
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{
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Delete(staging);
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return nullptr;
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}
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return staging;
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}
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bool GPUTexture::Resize(int32 width, int32 height, int32 depth)
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{
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// Validate texture is created
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if (!IsAllocated())
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{
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LOG(Warning, "Cannot resize not created textures.");
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return true;
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}
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auto desc = GetDescription();
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// Skip if size won't change
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if (desc.Width == width && desc.Height == height && desc.Depth == depth)
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return false;
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desc.Width = width;
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desc.Height = height;
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desc.Depth = depth;
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// Recreate
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return Init(desc);
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}
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uint64 GPUTexture::calculateMemoryUsage() const
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{
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return CalculateTextureMemoryUsage(Format(), Width(), Height(), Depth(), MipLevels()) * ArraySize();
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}
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String GPUTexture::ToString() const
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{
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#if GPU_ENABLE_RESOURCE_NAMING
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return String::Format(TEXT("Texture {0}, Residency: {1}, Name: {2}"), _desc.ToString(), _residentMipLevels, GetName());
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#else
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return TEXT("Texture");
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#endif
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}
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GPUResource::ResourceType GPUTexture::GetResourceType() const
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{
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if (IsVolume())
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return ResourceType::VolumeTexture;
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if (IsCubeMap())
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return ResourceType::CubeTexture;
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return IsRegularTexture() ? ResourceType::Texture : ResourceType::RenderTarget;
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}
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GPUResource::ObjectType GPUTexture::GetObjectType() const
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{
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return ObjectType::Texture;
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}
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void GPUTexture::OnReleaseGPU()
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{
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_desc.Clear();
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_residentMipLevels = 0;
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}
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GPUTask* GPUTexture::UploadMipMapAsync(const BytesContainer& data, int32 mipIndex)
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{
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ASSERT(IsRegularTexture() && IsAllocated());
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//ASSERT(Math::IsInRange(mipIndex, HighestResidentMipIndex() - 1, MipLevels() - 1) && mipIndex < MipLevels() && data.IsValid());
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ASSERT(mipIndex < MipLevels() && data.IsValid());
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ASSERT(data.Length() == SlicePitch(mipIndex) * ArraySize());
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// Create task
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auto task = ::New<GPUUploadTextureMipTask>(this, mipIndex, data, false);
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ASSERT(task && task->HasReference(this));
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return task;
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}
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class TextureDownloadDataTask : public ThreadPoolTask
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{
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private:
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GPUTextureReference _texture;
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GPUTexture* _staging;
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TextureData* _data;
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bool _deleteStaging;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="TextureDownloadDataTask"/> class.
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/// </summary>
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/// <param name="texture">The target texture.</param>
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/// <param name="staging">The staging texture.</param>
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/// <param name="data">The output texture data.</param>
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TextureDownloadDataTask(GPUTexture* texture, GPUTexture* staging, TextureData& data)
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: _texture(texture)
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, _staging(staging)
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, _data(&data)
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{
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_deleteStaging = texture != staging;
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}
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/// <summary>
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/// Finalizes an instance of the <see cref="TextureDownloadDataTask"/> class.
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/// </summary>
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~TextureDownloadDataTask()
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{
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if (_deleteStaging && _staging)
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_staging->DeleteObjectNow();
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}
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public:
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// [ThreadPoolTask]
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bool HasReference(Object* resource) const override
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{
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return _texture == resource || _staging == resource;
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}
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protected:
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// [ThreadPoolTask]
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bool Run() override
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{
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// Check resources
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auto texture = _texture.Get();
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if (texture == nullptr || _staging == nullptr || _data == nullptr)
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{
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LOG(Warning, "Cannot download texture data. Missing objects.");
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return true;
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}
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const auto arraySize = texture->ArraySize();
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const auto mipLevels = texture->MipLevels();
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// Get all mip maps for each array slice
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auto& rawResultData = _data->Items;
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rawResultData.Resize(arraySize, false);
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for (int32 arrayIndex = 0; arrayIndex < arraySize; arrayIndex++)
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{
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auto& arraySlice = rawResultData[arrayIndex];
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arraySlice.Mips.Resize(mipLevels);
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for (int32 mipMapIndex = 0; mipMapIndex < mipLevels; mipMapIndex++)
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{
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auto& mip = arraySlice.Mips[mipMapIndex];
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const int32 mipWidth = _data->Width >> mipMapIndex;
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const int32 mipHeight = _data->Height >> mipMapIndex;
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uint32 mipRowPitch, mipSlicePitch;
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RenderTools::ComputePitch(_data->Format, mipWidth, mipHeight, mipRowPitch, mipSlicePitch);
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// Gather data
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if (_staging->GetData(arrayIndex, mipMapIndex, mip, mipRowPitch))
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{
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LOG(Warning, "Staging resource of \'{0}\' get data failed.", texture->ToString());
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return true;
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}
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}
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}
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return false;
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}
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void OnEnd() override
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{
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_texture.Unlink();
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// Base
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ThreadPoolTask::OnEnd();
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}
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};
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bool GPUTexture::DownloadData(TextureData& result)
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{
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const auto name = ToString();
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// Ensure not running on main thread - we support DownloadData from textures only on a worker threads (Thread Pool Workers or Content Loaders)
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if (IsInMainThread())
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{
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LOG(Warning, "Downloading GPU texture data from the main thread is not supported.");
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return true;
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}
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|
// Create async task
|
|
auto task = DownloadDataAsync(result);
|
|
if (task == nullptr)
|
|
{
|
|
LOG(Warning, "Cannot create async download task for resource {0}.", name);
|
|
return true;
|
|
}
|
|
|
|
// Wait for work to be done
|
|
task->Start();
|
|
if (task->Wait())
|
|
{
|
|
LOG(Warning, "Resource \'{0}\' copy failed.", name);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Task* GPUTexture::DownloadDataAsync(TextureData& result)
|
|
{
|
|
if (!IsAllocated())
|
|
{
|
|
LOG(Warning, "Cannot download texture data. It has not ben created yet.");
|
|
return nullptr;
|
|
}
|
|
if (Depth() != 1)
|
|
{
|
|
MISSING_CODE("support volume texture data downloading.");
|
|
}
|
|
|
|
// Set texture info
|
|
result.Width = Width();
|
|
result.Height = Height();
|
|
result.Depth = Depth();
|
|
result.Format = Format();
|
|
|
|
// Quicker path if texture is already readback
|
|
if (_desc.Usage == GPUResourceUsage::StagingReadback)
|
|
{
|
|
// Create task to copy downloaded data to TextureData container
|
|
auto getDataTask = ::New<TextureDownloadDataTask>(this, this, result);
|
|
ASSERT(getDataTask->HasReference(this));
|
|
|
|
return getDataTask;
|
|
}
|
|
|
|
// Create the staging resource
|
|
const auto staging = ToStagingReadback();
|
|
if (staging == nullptr)
|
|
{
|
|
LOG(Error, "Cannot create staging resource from {0}.", ToString());
|
|
return nullptr;
|
|
}
|
|
|
|
// Create async resource copy task
|
|
auto copyTask = ::New<GPUCopyResourceTask>(this, staging);
|
|
ASSERT(copyTask->HasReference(this) && copyTask->HasReference(staging));
|
|
|
|
// Create task to copy downloaded data to TextureData container
|
|
auto getDataTask = ::New<TextureDownloadDataTask>(this, staging, result);
|
|
ASSERT(getDataTask->HasReference(this) && getDataTask->HasReference(staging));
|
|
|
|
// Set continuation
|
|
copyTask->ContinueWith(getDataTask);
|
|
|
|
return copyTask;
|
|
}
|
|
|
|
void GPUTexture::SetResidentMipLevels(int32 count)
|
|
{
|
|
ASSERT(IsRegularTexture() && IsAllocated());
|
|
ASSERT(Math::IsInRange(count, 0, MipLevels()));
|
|
|
|
_residentMipLevels = count;
|
|
onResidentMipsChanged();
|
|
}
|