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711fc80d8cf1f9bb4ffab59bd762e512c2085837
FlaxEngine/Source/Engine/Level/Scene
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Wojtek Figat 3e344e789a Optimize terrain debug shape drawing by caching lines into a vertex buffer
#2841
2024-12-09 18:26:53 +01:00
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Lightmap.cpp
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Lightmap.h
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Scene.cpp
Merge remote-tracking branch 'origin/master' into 1.9
2024-08-05 11:08:51 +02:00
Scene.h
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SceneAsset.h
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SceneCSGData.cpp
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SceneCSGData.h
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SceneLightmapsData.cpp
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SceneLightmapsData.h
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SceneNavigation.h
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SceneRendering.cpp
Optimize terrain debug shape drawing by caching lines into a vertex buffer
2024-12-09 18:26:53 +01:00
SceneRendering.h
Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
2024-09-29 22:03:46 +02:00
SceneTicking.cpp
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SceneTicking.h
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