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71ff0c6362bad2fc436166216c78b3bb031e1aaa
FlaxEngine
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Source
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Engine
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Scripting
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Runtime
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Wojtek Figat
7b7a92758f
Optimize
VariantType
to use static type name in game or from non-reloadable assemblies
...
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph. #
2026-02-09 18:01:47 +01:00
..
DotNet.cpp
Optimize
VariantType
to use static type name in game or from non-reloadable assemblies
2026-02-09 18:01:47 +01:00
Mono.cpp
…
None.cpp
…