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FlaxEngine/Source/Engine/ContentImporters/CreateCollisionData.h

39 lines
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C++

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#include "Types.h"
#if COMPILE_WITH_ASSETS_IMPORTER
#if COMPILE_WITH_PHYSICS_COOKING
#include "Engine/Physics/CollisionCooking.h"
#endif
/// <summary>
/// Creating collision data asset utility
/// </summary>
class CreateCollisionData
{
public:
/// <summary>
/// Creates the CollisionData.
/// </summary>
/// <param name="context">The creating context.</param>
/// <returns>Result.</returns>
static CreateAssetResult Create(CreateAssetContext& context);
#if COMPILE_WITH_PHYSICS_COOKING
/// <summary>
/// Cooks the mesh collision data and saves it to the asset using <see cref="CollisionData"/> format.
/// </summary>
/// <param name="outputPath">The output path.</param>
/// <param name="arg">The input argument data.</param>
/// <returns>True if failed, otherwise false. See log file to track errors better.</returns>
static bool CookMeshCollision(const String& outputPath, CollisionCooking::Argument& arg);
#endif
};
#endif