Files
FlaxEngine/Source/Editor/Windows/SceneEditorWindow.cs
2024-02-26 19:00:48 +01:00

26 lines
939 B
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using FlaxEngine.GUI;
namespace FlaxEditor.Windows
{
/// <summary>
/// Base class for editor windows dedicated to scene editing.
/// </summary>
/// <seealso cref="FlaxEditor.Windows.EditorWindow" />
public abstract class SceneEditorWindow : EditorWindow
{
/// <summary>
/// Initializes a new instance of the <see cref="SceneEditorWindow"/> class.
/// </summary>
/// <param name="editor">The editor.</param>
/// <param name="hideOnClose">True if hide window on closing, otherwise it will be destroyed.</param>
/// <param name="scrollBars">The scroll bars.</param>
protected SceneEditorWindow(Editor editor, bool hideOnClose, ScrollBars scrollBars)
: base(editor, hideOnClose, scrollBars)
{
FlaxEditor.Utilities.Utils.SetupCommonInputActions(this);
}
}
}