Files
FlaxEngine/Source/Editor/Modules/SourceCodeEditing/InBuildSourceCodeEditor.cs

90 lines
2.4 KiB
C#

// Copyright (c) Wojciech Figat. All rights reserved.
using System;
namespace FlaxEditor.Modules.SourceCodeEditing
{
/// <summary>
/// In-build source code editor.
/// </summary>
/// <seealso cref="FlaxEditor.Modules.SourceCodeEditing.ISourceCodeEditor" />
internal class InBuildSourceCodeEditor : ISourceCodeEditor
{
/// <summary>
/// The type of the editor.
/// </summary>
public readonly CodeEditorTypes Type;
/// <summary>
/// Initializes a new instance of the <see cref="InBuildSourceCodeEditor"/> class.
/// </summary>
/// <param name="type">The type.</param>
public InBuildSourceCodeEditor(CodeEditorTypes type)
{
Type = type;
Name = CodeEditingManager.GetName(type);
}
/// <inheritdoc />
public string Name { get; set; }
/// <inheritdoc />
public string GenerateProjectCustomArgs => CodeEditingManager.GetGenerateProjectCustomArgs(Type);
/// <inheritdoc />
public void OpenSolution()
{
CodeEditingManager.OpenSolution(Type);
}
/// <inheritdoc />
public void OpenFile(string path, int line)
{
CodeEditingManager.OpenFile(Type, path, line);
}
/// <inheritdoc />
public void OnFileAdded(string path)
{
switch (Type)
{
case CodeEditorTypes.VS2008:
case CodeEditorTypes.VS2010:
case CodeEditorTypes.VS2012:
case CodeEditorTypes.VS2013:
case CodeEditorTypes.VS2015:
case CodeEditorTypes.VS2017:
case CodeEditorTypes.VS2019:
case CodeEditorTypes.VS2022:
case CodeEditorTypes.VS2026:
// TODO: finish dynamic files adding to the project
//Editor.Instance.ProgressReporting.GenerateScriptsProjectFiles.RunAsync();
break;
default:
CodeEditingManager.OnFileAdded(Type, path);
break;
}
}
/// <inheritdoc />
public void OnSelected(Editor editor)
{
}
/// <inheritdoc />
public void OnDeselected(Editor editor)
{
}
/// <inheritdoc />
public void OnAdded(Editor editor)
{
}
/// <inheritdoc />
public void OnRemoved(Editor editor)
{
}
}
}