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FlaxEngine/Source/Engine/GraphicsDevice/Vulkan/GPUVertexLayoutVulkan.h

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458 B
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if GRAPHICS_API_VULKAN
#include "Engine/Graphics/Shaders/GPUVertexLayout.h"
#include "GPUDeviceVulkan.h"
/// <summary>
/// Vertex layout object for Vulkan backend.
/// </summary>
class GPUVertexLayoutVulkan : public GPUResourceVulkan<GPUVertexLayout>
{
public:
GPUVertexLayoutVulkan(GPUDeviceVulkan* device, const Elements& elements, bool explicitOffsets);
int32 MaxSlot;
};
#endif