Files
FlaxEngine/Source/Engine/Physics/SimulationEventCallback.cpp
2021-07-08 10:10:19 +02:00

259 lines
7.9 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "SimulationEventCallback.h"
#include "Utilities.h"
#include "Colliders/Collider.h"
#include "Joints/Joint.h"
#include "Actors/RigidBody.h"
#include <ThirdParty/PhysX/extensions/PxJoint.h>
#include <ThirdParty/PhysX/PxShape.h>
namespace
{
void ClearColliderFromCollection(PhysicsColliderActor* collider, Array<SimulationEventCallback::CollidersPair>& collection)
{
for (int32 i = 0; i < collection.Count(); i++)
{
if (collection[i].First == collider || collection[i].Second == collider)
{
collection.RemoveAt(i--);
if (collection.IsEmpty())
break;
}
}
}
void ClearColliderFromCollection(PhysicsColliderActor* collider, SimulationEventCallback::CollisionsPool& collection)
{
for (auto i = collection.Begin(); i.IsNotEnd(); ++i)
{
if (i->Key.First == collider || i->Key.Second == collider)
{
collection.Remove(i);
if (collection.IsEmpty())
break;
}
}
}
}
void SimulationEventCallback::Clear()
{
PrevCollisions.Swap(Collisions);
Collisions.Clear();
NewCollisions.Clear();
RemovedCollisions.Clear();
NewTriggerPairs.Clear();
LostTriggerPairs.Clear();
BrokenJoints.Clear();
}
void SimulationEventCallback::CollectResults()
{
// Generate new collisions
for (auto i = Collisions.Begin(); i.IsNotEnd(); ++i)
{
if (!PrevCollisions.ContainsKey(i->Key))
NewCollisions.Add(i->Key);
}
// Generate removed collisions
for (auto i = PrevCollisions.Begin(); i.IsNotEnd(); ++i)
{
if (!Collisions.ContainsKey(i->Key))
RemovedCollisions.Add(i->Key);
}
}
void SimulationEventCallback::SendCollisionEvents()
{
for (int32 i = 0; i < RemovedCollisions.Count(); i++)
{
const auto pair = RemovedCollisions[i];
auto& c = PrevCollisions[pair];
pair.First->OnCollisionExit(c);
c.SwapObjects();
pair.Second->OnCollisionExit(c);
c.SwapObjects();
}
for (int32 i = 0; i < NewCollisions.Count(); i++)
{
const auto pair = NewCollisions[i];
auto& c = Collisions[pair];
pair.First->OnCollisionEnter(c);
c.SwapObjects();
pair.Second->OnCollisionEnter(c);
c.SwapObjects();
}
}
void SimulationEventCallback::SendTriggerEvents()
{
for (int32 i = 0; i < LostTriggerPairs.Count(); i++)
{
const auto c = LostTriggerPairs[i];
c.First->OnTriggerExit(c.Second);
c.Second->OnTriggerExit(c.First);
}
for (int32 i = 0; i < NewTriggerPairs.Count(); i++)
{
const auto c = NewTriggerPairs[i];
c.First->OnTriggerEnter(c.Second);
c.Second->OnTriggerEnter(c.First);
}
}
void SimulationEventCallback::SendJointEvents()
{
for (auto* actor : BrokenJoints)
{
actor->OnJointBreak();
}
}
void SimulationEventCallback::OnColliderRemoved(PhysicsColliderActor* collider)
{
ClearColliderFromCollection(collider, Collisions);
ClearColliderFromCollection(collider, PrevCollisions);
ClearColliderFromCollection(collider, RemovedCollisions);
ClearColliderFromCollection(collider, NewTriggerPairs);
ClearColliderFromCollection(collider, LostTriggerPairs);
}
void SimulationEventCallback::OnJointRemoved(Joint* joint)
{
BrokenJoints.Remove(joint);
}
void SimulationEventCallback::onConstraintBreak(PxConstraintInfo* constraints, PxU32 count)
{
for (uint32 i = 0; i < count; i++)
{
PxJoint* joint = reinterpret_cast<PxJoint*>(constraints[i].externalReference);
if (joint->userData)
BrokenJoints.Add(static_cast<Joint*>(joint->userData));
}
}
void SimulationEventCallback::onWake(PxActor** actors, PxU32 count)
{
// Not used
}
void SimulationEventCallback::onSleep(PxActor** actors, PxU32 count)
{
// Not used
}
void SimulationEventCallback::onContact(const PxContactPairHeader& pairHeader, const PxContactPair* pairs, PxU32 nbPairs)
{
// Skip sending events to removed actors
if (pairHeader.flags & (PxContactPairHeaderFlag::eREMOVED_ACTOR_0 | PxContactPairHeaderFlag::eREMOVED_ACTOR_1))
{
return;
}
Collision c;
c.ThisVelocity = c.OtherVelocity = Vector3::Zero;
// Extract collision pairs
for (PxU32 pairIndex = 0; pairIndex < nbPairs; pairIndex++)
{
const PxContactPair& pair = pairs[pairIndex];
PxContactStreamIterator i(pair.contactPatches, pair.contactPoints, pair.getInternalFaceIndices(), pair.patchCount, pair.contactCount);
const PxReal* impulses = pair.contactImpulses;
//const PxU32 flippedContacts = (pair.flags & PxContactPairFlag::eINTERNAL_CONTACTS_ARE_FLIPPED);
const PxU32 hasImpulses = (pair.flags & PxContactPairFlag::eINTERNAL_HAS_IMPULSES);
PxU32 nbContacts = 0;
PxVec3 totalImpulse = PxVec3(0.0f);
c.ThisActor = static_cast<PhysicsColliderActor*>(pair.shapes[0]->userData);
c.OtherActor = static_cast<PhysicsColliderActor*>(pair.shapes[1]->userData);
while (i.hasNextPatch())
{
i.nextPatch();
while (i.hasNextContact() && nbContacts < COLLISION_NAX_CONTACT_POINTS)
{
i.nextContact();
const PxVec3 point = i.getContactPoint();
const PxVec3 normal = i.getContactNormal();
if (hasImpulses)
totalImpulse += normal * impulses[nbContacts];
//PxU32 internalFaceIndex0 = flippedContacts ? iter.getFaceIndex1() : iter.getFaceIndex0();
//PxU32 internalFaceIndex1 = flippedContacts ? iter.getFaceIndex0() : iter.getFaceIndex1();
ContactPoint& contact = c.Contacts[nbContacts];
contact.Point = P2C(point);
contact.Normal = P2C(normal);
contact.Separation = i.getSeparation();
nbContacts++;
}
}
c.ContactsCount = nbContacts;
c.Impulse = P2C(totalImpulse);
Collisions[CollidersPair(c.ThisActor, c.OtherActor)] = c;
}
// Extract velocities
PxContactPairExtraDataIterator i(pairHeader.extraDataStream, pairHeader.extraDataStreamSize);
while (i.nextItemSet())
{
if (i.postSolverVelocity)
{
const PxVec3 linearVelocityActor0 = i.postSolverVelocity->linearVelocity[0];
const PxVec3 linearVelocityActor1 = i.postSolverVelocity->linearVelocity[1];
const PxContactPair& pair = pairs[i.contactPairIndex];
c.ThisActor = static_cast<PhysicsColliderActor*>(pair.shapes[0]->userData);
c.OtherActor = static_cast<PhysicsColliderActor*>(pair.shapes[1]->userData);
Collision& collision = Collisions[CollidersPair(c.ThisActor, c.OtherActor)];
collision.ThisVelocity = P2C(linearVelocityActor0);
collision.OtherVelocity = P2C(linearVelocityActor1);
}
}
}
void SimulationEventCallback::onTrigger(PxTriggerPair* pairs, PxU32 count)
{
for (PxU32 i = 0; i < count; i++)
{
const PxTriggerPair& pair = pairs[i];
// Ignore pairs when shapes have been deleted
if (pair.flags & (PxTriggerPairFlag::eREMOVED_SHAPE_TRIGGER | PxTriggerPairFlag::eREMOVED_SHAPE_OTHER))
continue;
auto trigger = static_cast<PhysicsColliderActor*>(pair.triggerShape->userData);
auto otherCollider = static_cast<PhysicsColliderActor*>(pair.otherShape->userData);
CollidersPair collidersPair(trigger, otherCollider);
if (pair.status & PxPairFlag::eNOTIFY_TOUCH_LOST)
{
LostTriggerPairs.Add(collidersPair);
}
else
{
NewTriggerPairs.Add(collidersPair);
}
}
}
void SimulationEventCallback::onAdvance(const PxRigidBody* const* bodyBuffer, const PxTransform* poseBuffer, const PxU32 count)
{
// Not used
}