64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#include "../GPUTask.h"
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#include "../GPUTasksContext.h"
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#include "Engine/Graphics/GPUResourceProperty.h"
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/// <summary>
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/// GPU resource copy task.
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/// </summary>
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class GPUCopyResourceTask : public GPUTask
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{
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private:
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GPUResourceReference _srcResource;
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GPUResourceReference _dstResource;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="GPUCopyResourceTask"/> class.
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/// </summary>
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/// <param name="src">The source resource.</param>
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/// <param name="dst">The destination resource.</param>
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GPUCopyResourceTask(GPUResource* src, GPUResource* dst)
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: GPUTask(Type::CopyResource)
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, _srcResource(src)
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, _dstResource(dst)
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{
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_srcResource.Released.Bind<GPUCopyResourceTask, &GPUCopyResourceTask::OnResourceReleased>(this);
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_dstResource.Released.Bind<GPUCopyResourceTask, &GPUCopyResourceTask::OnResourceReleased>(this);
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}
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private:
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void OnResourceReleased()
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{
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Cancel();
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}
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public:
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// [GPUTask]
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bool HasReference(Object* resource) const override
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{
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return _srcResource == resource || _dstResource == resource;
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}
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protected:
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// [GPUTask]
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Result run(GPUTasksContext* context) override
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{
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if (!_srcResource || !_dstResource)
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return Result::MissingResources;
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context->GPU->CopyResource(_dstResource, _srcResource);
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return Result::Ok;
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}
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void OnEnd() override
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{
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_srcResource.Unlink();
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_dstResource.Unlink();
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// Base
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GPUTask::OnEnd();
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}
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};
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