Files
FlaxEngine/Source/Engine/Platform/Unix/UnixNetwork.h

28 lines
1.3 KiB
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_UNIX
#include "Engine/Platform/Base/NetworkBase.h"
class FLAXENGINE_API UnixNetwork : public NetworkBase
{
public:
// [NetworkBase]
static bool CreateSocket(NetworkSocket& socket, NetworkProtocol proto, NetworkIPVersion ipv);
static bool DestroySocket(NetworkSocket& socket);
static bool SetSocketOption(NetworkSocket& socket, NetworkSocketOption option, int32 value);
static bool GetSocketOption(NetworkSocket& socket, NetworkSocketOption option, int32& value);
static bool ConnectSocket(NetworkSocket& socket, NetworkEndPoint& endPoint);
static bool BindSocket(NetworkSocket& socket, NetworkEndPoint& endPoint);
static bool Listen(NetworkSocket& socket, uint16 queueSize);
static bool Accept(NetworkSocket& serverSocket, NetworkSocket& newSocket, NetworkEndPoint& newEndPoint);
static int32 WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint = nullptr);
static int32 ReadSocket(NetworkSocket socket, byte* buffer, uint32 bufferSize, NetworkEndPoint* endPoint = nullptr);
static bool CreateEndPoint(const String& address, const String& port, NetworkIPVersion ipv, NetworkEndPoint& endPoint, bool bindable = true);
};
#endif