Files
FlaxEngine/Source/Engine/Core/Math/Half.cpp
2022-04-05 17:21:55 +02:00

99 lines
2.3 KiB
C++

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#include "Half.h"
#include "Rectangle.h"
#include "Vector2.h"
#include "Vector3.h"
#include "Vector4.h"
#include "Color.h"
static_assert(sizeof(Half) == 2, "Invalid Half type size.");
static_assert(sizeof(Half2) == 4, "Invalid Half2 type size.");
static_assert(sizeof(Half3) == 6, "Invalid Half3 type size.");
static_assert(sizeof(Half4) == 8, "Invalid Half4 type size.");
Half2 Half2::Zero(0.0f, 0.0f);
Half3 Half3::Zero(0.0f, 0.0f, 0.0f);
Half4 Half4::Zero(0.0f, 0.0f, 0.0f, 0.0f);
Half2::Half2(const Vector2& v)
{
X = Float16Compressor::Compress(v.X);
Y = Float16Compressor::Compress(v.Y);
}
Vector2 Half2::ToVector2() const
{
return Vector2(
Float16Compressor::Decompress(X),
Float16Compressor::Decompress(Y)
);
}
Half3::Half3(const Vector3& v)
{
X = Float16Compressor::Compress(v.X);
Y = Float16Compressor::Compress(v.Y);
Z = Float16Compressor::Compress(v.Z);
}
Vector3 Half3::ToVector3() const
{
return Vector3(
Float16Compressor::Decompress(X),
Float16Compressor::Decompress(Y),
Float16Compressor::Decompress(Z)
);
}
Half4::Half4(const Vector4& v)
{
X = Float16Compressor::Compress(v.X);
Y = Float16Compressor::Compress(v.Y);
Z = Float16Compressor::Compress(v.Z);
W = Float16Compressor::Compress(v.W);
}
Half4::Half4(const Color& c)
{
X = Float16Compressor::Compress(c.R);
Y = Float16Compressor::Compress(c.G);
Z = Float16Compressor::Compress(c.B);
W = Float16Compressor::Compress(c.A);
}
Half4::Half4(const Rectangle& rect)
{
X = Float16Compressor::Compress(rect.Location.X);
Y = Float16Compressor::Compress(rect.Location.Y);
Z = Float16Compressor::Compress(rect.Size.X);
W = Float16Compressor::Compress(rect.Size.Y);
}
Vector2 Half4::ToVector2() const
{
return Vector2(
Float16Compressor::Decompress(X),
Float16Compressor::Decompress(Y)
);
}
Vector3 Half4::ToVector3() const
{
return Vector3(
Float16Compressor::Decompress(X),
Float16Compressor::Decompress(Y),
Float16Compressor::Decompress(Z)
);
}
Vector4 Half4::ToVector4() const
{
return Vector4(
Float16Compressor::Decompress(X),
Float16Compressor::Decompress(Y),
Float16Compressor::Decompress(Z),
Float16Compressor::Decompress(W)
);
}