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FlaxEngine/Source/Engine/ShadersCompilation/DirectX/ShaderCompilerD3D.h

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C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#if COMPILE_WITH_D3D_SHADER_COMPILER
#include "Engine/ShadersCompilation/ShaderCompiler.h"
/// <summary>
/// Implementation of shaders compiler for DirectX platform using D3DCompiler.
/// </summary>
class ShaderCompilerD3D : public ShaderCompiler
{
private:
Array<char> _funcNameDefineBuffer;
uint32 _flags;
public:
/// <summary>
/// Initializes a new instance of the <see cref="ShaderCompilerD3D"/> class.
/// </summary>
/// <param name="profile">The profile.</param>
ShaderCompilerD3D(ShaderProfile profile);
protected:
// [ShaderCompiler]
bool CompileShader(ShaderFunctionMeta& meta, WritePermutationData customDataWrite = nullptr) override;
bool OnCompileBegin() override;
};
#endif