Files
FlaxEngine/Source/Engine/Networking/NetworkConnectionState.h
Wojciech Figat a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00

37 lines
751 B
C

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Config.h"
/// <summary>
/// The high-level network connection state.
/// </summary>
API_ENUM(Namespace="FlaxEngine.Networking") enum class NetworkConnectionState
{
/// <summary>
/// Not connected.
/// </summary>
Offline = 0,
/// <summary>
/// Connection process was started but not yet finished.
/// </summary>
Connecting,
/// <summary>
/// Connection has been made.
/// </summary>
Connected,
/// <summary>
/// Disconnection process was started but not yet finished.
/// </summary>
Disconnecting,
/// <summary>
/// Connection ended.
/// </summary>
Disconnected,
};