Files
FlaxEngine/Source/Engine/Tests/TestNetworking.cpp
Wojtek Figat 7e4d7743a4 Add Quaternion quantization for network stream
Reduced send rate by 56% in average. Identity quat is just 8-bits (flags)
Added tests with full-sphere rotation to ensure this works correctly.
2024-10-14 22:32:29 +02:00

71 lines
2.4 KiB
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#include "Engine/Core/Formatting.h"
#include "Engine/Core/Math/Quaternion.h"
#include "Engine/Networking/NetworkStream.h"
#include <ThirdParty/catch2/catch.hpp>
TEST_CASE("Networking")
{
SECTION("Test Network Stream")
{
auto writeStream = New<NetworkStream>();
auto readStream = New<NetworkStream>();
// Quaternions
{
#define TEST_RAW 0
writeStream->Initialize();
constexpr int32 QuatRes = 64;
constexpr float ResToDeg = 360.0f / (float)QuatRes;
for (int32 x = 0; x <= QuatRes; x++)
{
const float qx = (float)x * ResToDeg;
for (int32 y = 0; y <= QuatRes; y++)
{
const float qy = (float)y * ResToDeg;
for (int32 z = 0; z <= QuatRes; z++)
{
const float qz = (float)z * ResToDeg;
auto quat = Quaternion::Euler(qx, qy, qz);
quat.Normalize();
#if TEST_RAW
writeStream->WriteBytes(&quat, sizeof(quat));
#else
writeStream->Write(quat);
#endif
}
}
}
int dataSizeInkB = writeStream->GetPosition() / 1024; // 4291 -> 1869
readStream->Initialize(writeStream->GetBuffer(), writeStream->GetPosition());
for (int32 x = 0; x <= QuatRes; x++)
{
const float qx = (float)x * ResToDeg;
for (int32 y = 0; y <= QuatRes; y++)
{
const float qy = (float)y * ResToDeg;
for (int32 z = 0; z <= QuatRes; z++)
{
const float qz = (float)z * ResToDeg;
auto expected = Quaternion::Euler(qx, qy, qz);
expected.Normalize();
Quaternion quat;
#if TEST_RAW
readStream->ReadBytes(&quat, sizeof(quat));
#else
readStream->Read(quat);
#endif
const bool equal = Quaternion::Dot(expected, quat) > 0.9999f;
CHECK(equal);
}
}
}
#undef TEST_RAW
}
Delete(readStream);
Delete(writeStream);
}
}