Files
FlaxEngine/Source/Engine/Scripting/ScriptingObject.h
2021-01-02 14:28:49 +01:00

253 lines
6.7 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "ScriptingType.h"
#include "Engine/Core/Object.h"
#include "Engine/Core/Delegate.h"
#include "ManagedCLR/MTypes.h"
/// <summary>
/// Represents object from unmanaged memory that can use accessed via C# scripting.
/// </summary>
API_CLASS(InBuild) class FLAXENGINE_API ScriptingObject : public RemovableObject
{
friend class Scripting;
friend class BinaryModule;
DECLARE_SCRIPTING_TYPE_NO_SPAWN(ScriptingObject);
public:
typedef ScriptingObjectSpawnParams SpawnParams;
protected:
uint32 _gcHandle;
ScriptingTypeHandle _type;
Guid _id;
public:
/// <summary>
/// Initializes a new instance of the <see cref="ScriptingObject"/> class.
/// </summary>
/// <param name="params">The object initialization parameters.</param>
explicit ScriptingObject(const SpawnParams& params);
/// <summary>
/// Finalizes an instance of the <see cref="ScriptingObject"/> class.
/// </summary>
virtual ~ScriptingObject();
public:
/// <summary>
/// Spawns a new objects of the given type.
/// </summary>
template<typename T>
static T* Spawn()
{
const SpawnParams params(Guid::New(), T::TypeInitializer);
return T::New(params);
}
public:
/// <summary>
/// Event fired when object gets deleted.
/// </summary>
Delegate<ScriptingObject*> Deleted;
public:
/// <summary>
/// Gets the managed instance object.
/// </summary>
/// <returns>The Mono managed object or null if not created.</returns>
MonoObject* GetManagedInstance() const;
/// <summary>
/// Gets the managed instance object or creates it if missing.
/// </summary>
/// <returns>The Mono managed object.</returns>
FORCE_INLINE MonoObject* GetOrCreateManagedInstance() const
{
MonoObject* managedInstance = GetManagedInstance();
if (!managedInstance)
{
const_cast<ScriptingObject*>(this)->CreateManaged();
managedInstance = GetManagedInstance();
}
return managedInstance;
}
/// <summary>
/// Determines whether managed instance is alive.
/// </summary>
/// <returns>True if managed object has been created and exists, otherwise false.</returns>
FORCE_INLINE bool HasManagedInstance() const
{
return GetManagedInstance() != nullptr;
}
/// <summary>
/// Gets the unique object ID.
/// </summary>
/// <returns>The unique object ID.</returns>
FORCE_INLINE const Guid& GetID() const
{
return _id;
}
/// <summary>
/// Gets the scripting type handle of this object.
/// </summary>
/// <returns>The scripting type handle.</returns>
FORCE_INLINE const ScriptingTypeHandle& GetTypeHandle() const
{
return _type;
}
/// <summary>
/// Gets the scripting type of this object.
/// </summary>
/// <returns>The scripting type.</returns>
FORCE_INLINE const ScriptingType& GetType() const
{
return _type.GetType();
}
/// <summary>
/// Gets the type class of this object.
/// </summary>
/// <returns>The Mono class.</returns>
MClass* GetClass() const;
public:
static ScriptingObject* ToNative(MonoObject* obj);
static MonoObject* ToManaged(ScriptingObject* obj)
{
return obj ? obj->GetOrCreateManagedInstance() : nullptr;
}
template<typename T>
static T* Cast(ScriptingObject* obj)
{
return obj && CanCast(obj->GetClass(), T::GetStaticClass()) ? (T*)obj : nullptr;
}
bool Is(MClass* type) const
{
return CanCast(GetClass(), type);
}
template<typename T>
bool Is() const
{
return CanCast(GetClass(), T::GetStaticClass());
}
public:
/// <summary>
/// Changes the object id (both managed and unmanaged). Warning! Use with caution as object ID is what it identifies it and change might cause issues.
/// </summary>
/// <param name="newId">The new ID.</param>
virtual void ChangeID(const Guid& newId);
public:
virtual void OnManagedInstanceDeleted();
virtual void OnScriptingDispose();
virtual void CreateManaged() = 0;
virtual void DestroyManaged();
public:
/// <summary>
/// Determines whether this object is registered or not (can be found by the queries and used in a game).
/// </summary>
/// <returns><c>true</c> if this instance is registered; otherwise, <c>false</c>.</returns>
FORCE_INLINE bool IsRegistered() const
{
return (Flags & ObjectFlags::IsRegistered) != 0;
}
/// <summary>
/// Registers the object (cannot be called when objects has been already registered).
/// </summary>
void RegisterObject();
/// <summary>
/// Unregisters the object (cannot be called when objects has not been already registered).
/// </summary>
void UnregisterObject();
private:
static bool CanCast(MClass* from, MClass* to);
protected:
/// <summary>
/// Create a new managed object.
/// </summary>
MonoObject* CreateManagedInternal();
public:
// [RemovableObject]
void OnDeleteObject() override;
String ToString() const override;
};
/// <summary>
/// Managed object that uses weak GC handle to track the target object location in memory.
/// Can be destroyed by the GC.
/// Used by the objects that lifetime is controlled by the C# side.
/// </summary>
API_CLASS(InBuild) class FLAXENGINE_API ManagedScriptingObject : public ScriptingObject
{
public:
/// <summary>
/// Initializes a new instance of the <see cref="ManagedScriptingObject"/> class.
/// </summary>
/// <param name="params">The object initialization parameters.</param>
explicit ManagedScriptingObject(const SpawnParams& params);
public:
// [ScriptingObject]
void CreateManaged() override;
};
/// <summary>
/// Managed object that uses pinned GC handle to prevent collecting and moving.
/// Used by the objects that lifetime is controlled by the C++ side.
/// </summary>
API_CLASS(InBuild) class FLAXENGINE_API PersistentScriptingObject : public ScriptingObject
{
public:
/// <summary>
/// Initializes a new instance of the <see cref="PersistentScriptingObject"/> class.
/// </summary>
/// <param name="params">The object initialization parameters.</param>
explicit PersistentScriptingObject(const SpawnParams& params);
/// <summary>
/// Finalizes an instance of the <see cref="PersistentScriptingObject"/> class.
/// </summary>
~PersistentScriptingObject();
public:
// [ManagedScriptingObject]
void OnManagedInstanceDeleted() override;
void OnScriptingDispose() override;
void CreateManaged() override;
};