77 lines
1.5 KiB
C++
77 lines
1.5 KiB
C++
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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#include "../ContentLoadTask.h"
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#include "Engine/Content/Asset.h"
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#include "Engine/Content/AssetReference.h"
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#include "Engine/Content/WeakAssetReference.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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/// <summary>
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/// Asset loading task object.
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/// </summary>
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class LoadAssetTask : public ContentLoadTask
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{
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private:
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WeakAssetReference<Asset> _asset;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="LoadAssetTask"/> class.
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/// </summary>
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/// <param name="asset">The asset to load.</param>
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LoadAssetTask(Asset* asset)
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: ContentLoadTask(Type::LoadAsset)
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, _asset(asset)
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{
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}
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public:
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/// <summary>
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/// Gets the asset.
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/// </summary>
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/// <returns>The asset.</returns>
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FORCE_INLINE Asset* GetAsset() const
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{
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return _asset.Get();
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}
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public:
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// [ContentLoadTask]
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bool HasReference(Object* obj) const override
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{
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return obj == _asset;
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}
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protected:
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// [ContentLoadTask]
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Result run() override
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{
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PROFILE_CPU();
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AssetReference<Asset> ref = _asset.Get();
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if (ref == nullptr)
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return Result::MissingReferences;
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// Call loading
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if (ref->onLoad(this))
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return Result::AssetLoadError;
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return Result::Ok;
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}
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void OnEnd() override
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{
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_asset = nullptr;
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// Base
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ContentLoadTask::OnEnd();
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}
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};
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