48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System.Collections.Generic;
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using FlaxEditor.SceneGraph;
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using FlaxEditor.Viewport;
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namespace FlaxEditor
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{
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/// <summary>
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/// Shared interface for scene editing utilities.
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/// </summary>
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public interface ISceneEditingContext
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{
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/// <summary>
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/// Gets the main or last editor viewport used for scene editing within this context.
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/// </summary>
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EditorViewport Viewport { get; }
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/// <summary>
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/// Gets the list of selected scene graph nodes in the editor context.
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/// </summary>
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List<SceneGraphNode> Selection { get; }
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/// <summary>
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/// Selects the specified node.
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/// </summary>
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/// <param name="node">The node.</param>
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/// <param name="additive">if set to <c>true</c> will use additive mode, otherwise will clear previous selection.</param>
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void Select(SceneGraphNode node, bool additive = false);
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/// <summary>
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/// Deselects node.
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/// </summary>
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/// <param name="node">The node to deselect.</param>
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void Deselect(SceneGraphNode node);
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/// <summary>
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/// Opends popup for renaming selected objects.
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/// </summary>
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void RenameSelection();
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/// <summary>
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/// Focuses selected objects.
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/// </summary>
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void FocusSelection();
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}
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}
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