Files
FlaxEngine/Source/Editor/CustomEditors/Dedicated/SkyLightEditor.cs

43 lines
1.2 KiB
C#

// Copyright (c) Wojciech Figat. All rights reserved.
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.CustomEditors.Dedicated
{
/// <summary>
/// Custom editor for <see cref="SkyLight"/>.
/// </summary>
/// <seealso cref="ActorEditor" />
[CustomEditor(typeof(SkyLight)), DefaultEditor]
public class SkyLightEditor : ActorEditor
{
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
base.Initialize(layout);
if (Values.HasDifferentTypes == false)
{
// Add 'Bake' button
var group = layout.Group("Bake");
group.Panel.ItemsMargin = new Margin(Utilities.Constants.UIMargin * 2);
var button = group.Button("Bake");
button.Button.Clicked += BakeButtonClicked;
}
}
private void BakeButtonClicked()
{
for (int i = 0; i < Values.Count; i++)
{
if (Values[i] is SkyLight skyLight)
{
skyLight.Bake();
Editor.Instance.Scene.MarkSceneEdited(skyLight.Scene);
}
}
}
}
}