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FlaxEngine/Source/Engine/GraphicsDevice/Vulkan/GPUSamplerVulkan.h

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590 B
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if GRAPHICS_API_VULKAN
#include "Engine/Graphics/Textures/GPUSampler.h"
#include "GPUDeviceVulkan.h"
/// <summary>
/// Sampler object for Vulkan backend.
/// </summary>
class GPUSamplerVulkan : public GPUResourceVulkan<GPUSampler>
{
public:
GPUSamplerVulkan(GPUDeviceVulkan* device)
: GPUResourceVulkan<GPUSampler>(device, StringView::Empty)
{
}
VkSampler Sampler = VK_NULL_HANDLE;
protected:
// [GPUSamplerVulkan]
bool OnInit() override;
void OnReleaseGPU() override;
};
#endif