Files
FlaxEngine/Source/Engine/ShadersCompilation/DirectX/ShaderCompilerDX.h

46 lines
1.4 KiB
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if COMPILE_WITH_DX_SHADER_COMPILER
#include "Engine/ShadersCompilation/ShaderCompiler.h"
/// <summary>
/// Implementation of shaders compiler for DirectX platform using https://github.com/microsoft/DirectXShaderCompiler.
/// </summary>
class ShaderCompilerDX : public ShaderCompiler
{
private:
Array<char> _funcNameDefineBuffer;
void* _compiler;
void* _library;
void* _builder;
void* _containerReflection;
public:
/// <summary>
/// Initializes a new instance of the <see cref="ShaderCompilerDX"/> class.
/// </summary>
/// <param name="profile">The profile.</param>
/// <param name="platform">The platform.</param>
/// <param name="dxcCreateInstanceProc">The custom DXC Compiler factory function.</param>
ShaderCompilerDX(ShaderProfile profile, PlatformType platform = (PlatformType)0, void* dxcCreateInstanceProc = nullptr);
/// <summary>
/// Finalizes an instance of the <see cref="ShaderCompilerDX"/> class.
/// </summary>
~ShaderCompilerDX();
protected:
virtual void GetArgs(ShaderFunctionMeta& meta, Array<const Char*, InlinedAllocation<250>>& args)
{
}
// [ShaderCompiler]
bool CompileShader(ShaderFunctionMeta& meta, WritePermutationData customDataWrite = nullptr) override;
bool OnCompileBegin() override;
};
#endif